#include "actors.hpp" #include #include #include "../mwworld/class.hpp" #include "../mwworld/inventorystore.hpp" namespace MWMechanics { void Actors::updateActor (const MWWorld::Ptr& ptr, float duration) { } void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused) { if (!paused && ptr.getRefData().getHandle()!="player") MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip ( MWWorld::Class::get (ptr).getNpcStats (ptr), mEnvironment); } Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {} void Actors::addActor (const MWWorld::Ptr& ptr) { mActors.insert (ptr); } void Actors::removeActor (const MWWorld::Ptr& ptr) { mActors.erase (ptr); } void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore) { std::set::iterator iter = mActors.begin(); while (iter!=mActors.end()) if (iter->getCell()==cellStore) { mActors.erase (iter++); } else ++iter; } void Actors::update (std::vector >& movement, float duration, bool paused) { mDuration += duration; if (mDuration>=0.25) { for (std::set::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) { updateActor (*iter, mDuration); if (iter->getTypeName()==typeid (ESM::NPC).name()) updateNpc (*iter, mDuration, paused); } mDuration = 0; } for (std::set::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) { Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter); if (vector!=Ogre::Vector3::ZERO) movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector)); } } }