#ifndef GAME_MWCLASS_CREATURE_H #define GAME_MWCLASS_CREATURE_H #include "../mwworld/class.hpp" namespace MWClass { class Creature : public MWWorld::Class { public: virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const; ///< Return creature stats virtual MWWorld::ContainerStore& getContainerStore ( const MWWorld::Ptr& ptr) const; ///< Return container store virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr static void registerSelf(); }; } #endif