#ifndef GAME_MWWORLD_ACTIONHARVEST_H #define GAME_MWWORLD_ACTIONHARVEST_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class ActionHarvest : public Action { void executeImp(const MWWorld::Ptr& actor) override; public: ActionHarvest(const Ptr& container); ///< \param container The Container the Player has activated. }; } #endif // ACTIONOPEN_H