#include "aitravel.hpp" #include MWMechanics::AiTravel::AiTravel(float x, float y, float z) : mX(x),mY(y),mZ(z) { } MWMechanics::AiTravel * MWMechanics::AiTravel::clone() const { return new AiTravel(*this); } bool MWMechanics::AiTravel::execute (const MWWorld::Ptr& actor) { std::cout << "AiTravel completed.\n"; return true; } int MWMechanics::AiTravel::getTypeId() const { return 1; }