#ifndef _GAME_RENDER_SKY_H #define _GAME_RENDER_SKY_H namespace Ogre { class RenderWindow; class Camera; } namespace MWRender { /// /// Interface for the sky rendering system /// class SkyManager { public: static SkyManager* create (Ogre::RenderWindow* pRenderWindow, Ogre::Camera* pCamera); virtual ~SkyManager() {} }; } #endif // _GAME_RENDER_SKY_H