#ifndef OPENMW_COMPONENTS_SETTINGS_VALUES_H #define OPENMW_COMPONENTS_SETTINGS_VALUES_H #include "categories/camera.hpp" #include "categories/cells.hpp" #include "categories/fog.hpp" #include "categories/game.hpp" #include "categories/general.hpp" #include "categories/groundcover.hpp" #include "categories/gui.hpp" #include "categories/hud.hpp" #include "categories/input.hpp" #include "categories/lua.hpp" #include "categories/map.hpp" #include "categories/models.hpp" #include "categories/navigator.hpp" #include "categories/physics.hpp" #include "categories/postprocessing.hpp" #include "categories/saves.hpp" #include "categories/shaders.hpp" #include "categories/shadows.hpp" #include "categories/sound.hpp" #include "categories/stereo.hpp" #include "categories/stereoview.hpp" #include "categories/terrain.hpp" #include "categories/video.hpp" #include "categories/water.hpp" #include "categories/windows.hpp" namespace Settings { class Values { public: CameraCategory mCamera; CellsCategory mCells; TerrainCategory mTerrain; FogCategory mFog; MapCategory mMap; GUICategory mGUI; HUDCategory mHUD; GameCategory mGame; GeneralCategory mGeneral; ShadersCategory mShaders; InputCategory mInput; SavesCategory mSaves; SoundCategory mSound; VideoCategory mVideo; WaterCategory mWater; WindowsCategory mWindows; NavigatorCategory mNavigator; ShadowsCategory mShadows; PhysicsCategory mPhysics; ModelsCategory mModels; GroundcoverCategory mGroundcover; LuaCategory mLua; StereoCategory mStereo; StereoViewCategory mStereoView; PostProcessingCategory mPostProcessing; static void initDefaults(); static void init(); private: static Values* sValues; friend Values& values(); }; inline Values& values() { return *Values::sValues; } inline CameraCategory& camera() { return values().mCamera; } inline CellsCategory& cells() { return values().mCells; } inline TerrainCategory& terrain() { return values().mTerrain; } inline FogCategory& fog() { return values().mFog; } inline MapCategory& map() { return values().mMap; } inline GUICategory& gui() { return values().mGUI; } inline HUDCategory& hud() { return values().mHUD; } inline GameCategory& game() { return values().mGame; } inline GeneralCategory& general() { return values().mGeneral; } inline ShadersCategory& shaders() { return values().mShaders; } inline InputCategory& input() { return values().mInput; } inline SavesCategory& saves() { return values().mSaves; } inline SoundCategory& sound() { return values().mSound; } inline VideoCategory& video() { return values().mVideo; } inline WaterCategory& water() { return values().mWater; } inline WindowsCategory& windows() { return values().mWindows; } inline NavigatorCategory& navigator() { return values().mNavigator; } inline ShadowsCategory& shadows() { return values().mShadows; } inline PhysicsCategory& physics() { return values().mPhysics; } inline ModelsCategory& models() { return values().mModels; } inline GroundcoverCategory& groundcover() { return values().mGroundcover; } inline LuaCategory& lua() { return values().mLua; } inline StereoCategory& stereo() { return values().mStereo; } inline StereoViewCategory& stereoView() { return values().mStereoView; } inline PostProcessingCategory& postProcessing() { return values().mPostProcessing; } } #endif