#include "itemmodel.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" namespace MWGui { ItemStack::ItemStack(const MWWorld::Ptr &base, ItemModel *creator, size_t count) : mCreator(creator) , mCount(count) , mFlags(0) , mType(Type_Normal) , mBase(base) { if (MWWorld::Class::get(base).getEnchantment(base) != "") mFlags |= Flag_Enchanted; } ItemStack::ItemStack() : mCreator(NULL) , mCount(0) , mFlags(0) , mType(Type_Normal) { } bool ItemStack::stacks(const ItemStack &other) { if(mBase == other.mBase) return true; // If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure if (mBase.getContainerStore() && other.mBase.getContainerStore()) return mBase.getContainerStore()->stacks(mBase, other.mBase) && other.mBase.getContainerStore()->stacks(mBase, other.mBase); if (mBase.getContainerStore()) return mBase.getContainerStore()->stacks(mBase, other.mBase); if (other.mBase.getContainerStore()) return other.mBase.getContainerStore()->stacks(mBase, other.mBase); MWWorld::ContainerStore store; return store.stacks(mBase, other.mBase); } bool operator == (const ItemStack& left, const ItemStack& right) { if (left.mType != right.mType) return false; if(left.mBase == right.mBase) return true; // If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure if (left.mBase.getContainerStore() && right.mBase.getContainerStore()) return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase) && right.mBase.getContainerStore()->stacks(left.mBase, right.mBase); if (left.mBase.getContainerStore()) return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase); if (right.mBase.getContainerStore()) return right.mBase.getContainerStore()->stacks(left.mBase, right.mBase); MWWorld::ContainerStore store; return store.stacks(left.mBase, right.mBase); } ItemModel::ItemModel() { } ProxyItemModel::~ProxyItemModel() { delete mSourceModel; } void ProxyItemModel::copyItem (const ItemStack& item, size_t count) { // no need to use mapToSource since itemIndex refers to an index in the sourceModel mSourceModel->copyItem (item, count); } void ProxyItemModel::removeItem (const ItemStack& item, size_t count) { mSourceModel->removeItem (item, count); } ItemModel::ModelIndex ProxyItemModel::mapToSource (ModelIndex index) { const ItemStack& itemToSearch = getItem(index); for (size_t i=0; igetItemCount(); ++i) { const ItemStack& item = mSourceModel->getItem(i); if (item == itemToSearch) return i; } return -1; } ItemModel::ModelIndex ProxyItemModel::mapFromSource (ModelIndex index) { const ItemStack& itemToSearch = mSourceModel->getItem(index); for (size_t i=0; igetIndex(item); } }