#ifndef GAME_MWWORLD_ACTIONTALK_H #define GAME_MWWORLD_ACTIONTALK_H #include "ptr.hpp" #include "action.hpp" namespace MWWorld { class ActionTalk : public Action { Ptr mActor; public: ActionTalk (const Ptr& actor); ///< \param actor The actor the player is talking to virtual void execute (Environment& environment); }; } #endif