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Commit Graph

  • 48ac0e4ad4 Player journal Lua bindings: added integration tests and fixed the month trav5 2024-06-23 01:16:51 +02:00
  • 69d4e8a803 Player journal Lua bindings: refactoring trav5 2024-04-29 17:27:31 +02:00
  • e902867ab0 Journal lua api rewritten trav5 2024-04-21 21:26:19 +02:00
  • 7d99b8853c Backup openmw Lua API for game journal trav5 2024-04-07 00:16:07 +02:00
  • 821a579d9f Fix localized checkbox toggling behavior Alexei Kotov 2025-01-06 09:43:44 +03:00
  • 502cd883a6 Add an option to match sunlight to the sun (#8032) Alexei Kotov 2024-12-27 15:38:41 +03:00
  • fe62c87a0a Apply ambient lighting to free magic VFX Alexei Kotov 2024-12-31 16:02:16 +03:00
  • 7cda913b61 Don't stagger creatures in the middle of an attack (#8275) Alexei Kotov 2025-01-03 19:30:36 +03:00
  • b78d736805 Change to use Petr's terms ZackHasACat 2024-12-04 19:42:02 -06:00
  • d898cf1afc Documentation Elab Zackhasacat 2023-08-28 12:35:53 -05:00
  • 112eb704f9 Allow disabling objects that have no placed instances (#4289) Alexei Kotov 2025-01-02 14:13:37 +03:00
  • a157c48331 Hoist the FileHandle check and add more tests Evil Eye 2025-01-02 15:55:19 +01:00
  • 0ea115a1ce Fix crash if someone evil calls the .lines method on a non-file uramer 2024-12-21 16:47:19 +01:00
  • 5b2a2e2a8a Reference the FileHandle Lua object from lines closure tro prevent garbage collection uramer 2024-12-21 16:43:21 +01:00
  • 811c80ea2a Don't add auto started local Lua scripts twice Evil Eye 2025-01-01 13:21:28 +01:00
  • ba32b2b4ed Create Windows prereleases from tags Evil Eye 2024-12-31 00:55:20 +01:00
  • eb0bd47b04 make ActorAnimation::getBoneByName take a searchRoot param Sebastian Fieber 2024-12-31 18:50:02 +00:00
  • 5a86ca6045 add overwriteLighting a toggle option for addVfx Sebastian Fieber 2024-12-31 01:57:09 +00:00
  • 3094d28e3e Revert conversion of actor id to generated refid Evil Eye 2024-12-28 23:59:22 +01:00
  • 8336c48c48 Stick focused object tooltip to slightly above its top (#4710) Alexei Kotov 2024-12-22 04:52:10 +03:00
  • 02c0a21b9c Reduce precision for random point distance comparison elsid 2024-12-20 13:36:28 +01:00
  • f4b6618d09 Only load FoW if it exists Evil Eye 2024-12-20 00:39:41 +01:00
  • 65f856ed8c Delete redist installer once it's installed AnyOldName3 2024-12-19 17:46:16 +00:00
  • ab95bb735f More exclusions AnyOldName3 2024-12-19 17:44:24 +00:00
  • 1c15d9c2f1 Update and alphabetise install exclude paths AnyOldName3 2024-12-19 15:27:51 +00:00
  • 8228873586 Reduce precision for random point position comparison elsid 2024-12-18 22:28:55 +01:00
  • 055c497e18 Attempt to inherit secrets AnyOldName3 2024-12-18 15:30:16 +00:00
  • d8ecd09753 Upload symbols to symbol server if inputs.package is enabled AnyOldName3 2024-12-18 00:20:59 +00:00
  • a1f649fca4 Add CI-ID.txt to sym-store zip AnyOldName3 2024-12-18 00:00:49 +00:00
  • cbb8ee9473 Run Store-Symbols.ps1 from build directory AnyOldName3 2024-12-17 23:15:33 +00:00
  • fa013d7196 Create symbol server directory and make it an artifact AnyOldName3 2024-12-17 22:40:57 +00:00
  • 0b239c1e87 Address feedback Evil Eye 2024-12-12 19:16:40 +01:00
  • 1dd0564191 Remove redistributables we no longer use Evil Eye 2024-12-12 17:27:26 +01:00
  • 3e37f7dc74 Run release on tag Evil Eye 2024-12-11 21:33:14 +01:00
  • 6cfaed05c6 Turn VCREDIST into a cache variable Evil Eye 2024-12-11 20:38:23 +01:00
  • c50ffc518c Add vcredist Evil Eye 2024-12-11 19:41:07 +01:00
  • 0d3e6cd0eb Copy dlls Evil Eye 2024-12-11 18:41:20 +01:00
  • 3b8fbbba8c Package to /install Evil Eye 2024-12-11 17:48:41 +01:00
  • 3b755ae066 Attempt to run cpack Evil Eye 2024-12-10 22:17:42 +01:00
  • 47662a5866 Try to build in Release mode Evil Eye 2024-12-10 20:30:47 +01:00
  • fb9fae8381 Pass env vars as output Evil Eye 2024-12-09 18:06:30 +01:00
  • fbc131e7ea Split Windows builds to a reusable workflow Evil Eye 2024-12-09 17:52:43 +01:00
  • 7e02ae9b96 Fix non-player ingredient casting Alexei Kotov 2024-12-14 15:39:47 +03:00
  • 1f61271b1e Lua: Expose capacity for creatures as well Alexei Kotov 2024-12-15 03:20:34 +03:00
  • c6385b7379 Work around a regression in MSVC Evil Eye 2024-12-09 17:23:17 +01:00
  • 6802221f63 Fix validating ESM3 file dependencies (#8252) Alexei Kotov 2024-12-07 07:49:51 +03:00
  • b74cc2d8e0 Use navigator in world destructor only when initialized elsid 2024-12-07 14:31:50 +01:00
  • e3f17d2f26 Remove period and slash from keyboard navigation and inject tabs when using a controller Evil Eye 2024-12-05 17:23:58 +01:00
  • b24f586e76 Revise bitmap glyph replacements (#7531) Alexei Kotov 2024-11-05 19:14:15 +03:00
  • 6b98450e39 Fix many problems with .49 changelog Alexei Kotov 2024-12-02 05:05:42 +03:00
  • 8f1aadd860 Fix missing y uramer 2024-12-03 06:18:00 +00:00
  • 26fff0c079 Add end-to-end morrowind test work directory to gitignore uramer 2024-12-02 21:23:52 +01:00
  • 8efe4668ad Fix findPath returning a raw vector uramer 2024-11-30 09:32:05 +01:00
  • 4549067d15 Give NiLightColorController its own struct Alexei Kotov 2024-12-01 02:00:12 +03:00
  • ee2897b202 Use normalized path for KeyframeManager::get elsid 2024-11-15 13:41:32 +01:00
  • 20de42cd77 FIX: Correct data directory iteration order in CS Dave Corley 2024-11-28 18:19:12 -06:00
  • 0855edbec1 Remove write nif debug log setting Alexei Kotov 2024-11-26 06:57:26 +03:00
  • 631bd15375 Pad the interior grid Evil Eye 2024-11-25 16:49:59 +01:00
  • b68c04b2ac Reserve mFogTextures Evil Eye 2024-11-24 20:45:29 +01:00
  • 091985ec77 Save interior fog bounds center to preserve rotation when expanding them Evil Eye 2024-11-24 11:49:33 +01:00
  • 82bc5473dc Precompute bone matrices during skinning Alexei Kotov 2024-11-24 23:21:49 +03:00
  • 0690ca9770 Support ESM4::Light with no spotlight data Alexei Kotov 2024-11-23 23:08:13 +03:00
  • cbb6df900a Change default depth test mode to <= (#7040) Alexei Kotov 2024-11-23 05:47:45 +03:00
  • 93f5295ac3 Use the actual callback function instead of mocking it Evil Eye 2024-11-12 17:22:45 +01:00
  • 26b8de6e03 Improve vanilla consistency of weapon animations for non-bipeds (#8223, #8237) Alexei Kotov 2024-11-19 03:55:48 +03:00
  • e12668749b CLEANUP: Define the tooltip text as constexpr Dave Corley 2024-11-22 04:49:55 -06:00
  • 478172b4c0 c h a n g e l o g Dave Corley 2024-08-30 22:41:13 -07:00
  • 1b0a65abe0 FEAT(InstanceMode): Add a tooltip for InstanceMode in the same style as that of PathgridMode Dave Corley 2024-08-30 22:30:58 -07:00
  • b51cfd2129 CLEANUP(instancemode): Always drop everything the same way Dave Corley 2024-08-30 22:29:40 -07:00
  • 58efeaded0 CLEANUP(values.hpp): Unbind camera speed mode (later rebind to wheel?) Dave Corley 2024-08-30 17:54:43 -07:00
  • 9117acba1c Adjust canvas size when switching cells Evil Eye 2024-11-18 17:11:05 +01:00
  • 07026b2584 Use a grid based on computed bounds for interiors Evil Eye 2024-11-17 21:14:14 +01:00
  • f40daa1342 Pack LocalMapBase members Evil Eye 2024-11-17 13:47:55 +01:00
  • 5ff25a559d Avoid trailing line breaks Andrei Kortunov 2024-11-20 09:04:22 +04:00
  • acb457f4a7 Implement a context menu for data directories page (feature 8130) Andrei Kortunov 2024-11-17 17:41:00 +04:00
  • 4c92b61018 Force stop weapon animation before unequipping Evil Eye 2024-11-18 20:07:14 +01:00
  • 06c3e5b190 Use normalized path for Class::getCorrectedModel elsid 2024-11-15 12:45:20 +01:00
  • 20b25babf5 Forbid to use toNormalized for normalized path elsid 2024-11-15 14:49:00 +01:00
  • c2520b14ef Preserve node level data variance when merging objects in the active grid Evil Eye 2024-11-16 11:56:01 +01:00
  • 044ad2c583 Only set use when holding a weapon Evil Eye 2024-11-16 14:13:58 +01:00
  • d899436a50 Use normalized path for correctMeshPath elsid 2024-11-15 01:25:40 +01:00
  • e8ca380f61 Add Lua test for record model property elsid 2024-11-15 01:53:53 +01:00
  • 332f9b48c1 Use normalized path for getLODMeshName elsid 2024-11-15 01:02:43 +01:00
  • 99df3edd35 Remove dead code Andrei Kortunov 2024-11-14 22:16:05 +04:00
  • 1cb6fc568a Make GetHealthGetRatio return 1 for actors with a max health of 0 Evil Eye 2024-11-12 21:29:18 +01:00
  • f2f4cc559c Use PowerShell Evil Eye 2024-11-11 17:08:33 +01:00
  • 6999ee9882 Switch to downloading dependencies from Github releases Evil Eye 2024-11-11 16:36:24 +01:00
  • 330e6aa181 Avoid an apparent compiler error in MSVC 2019 Evil Eye 2024-11-11 17:54:48 +01:00
  • cfea969006 Move from qt_wrap_ui to AUTOUIC for opencs Pi03k 2024-11-07 21:44:52 +01:00
  • af17b748f3 Move from qt_wrap_ui to AUTOUIC for qt components lib Pi03k 2024-11-09 16:34:28 +01:00
  • 885f1f9ab1 Move from qt_wrap_ui to AUTOUIC for launcher and wizard pi03k 2024-11-07 16:13:47 +01:00
  • c838d5924e Use the right deserializer for unloaded scripts Evil Eye 2024-11-09 13:05:39 +01:00
  • 6046df6c4e Apply rotation when computing the bounding box of a paged reference Evil Eye 2024-11-07 16:53:03 +01:00
  • 1c0b421dd7 Allow creatures' strength to be edited Evil Eye 2024-11-07 17:12:00 +01:00
  • 917f43f382 Let AI open moved doors (#7548) Alexei Kotov 2024-10-30 11:56:55 +03:00
  • ade060865b Use normalized path for correctActorModelPath elsid 2024-10-19 14:07:47 +02:00
  • 1aa4ceba09 Reduce duplication for getting file name elsid 2024-10-18 14:11:29 +02:00
  • 14259c652f Don't put the job ID in the MacOS dev build filename AnyOldName3 2024-11-02 03:06:49 +00:00
  • 7aac698dce Update spell icons if the world is unpaused Alexei Kotov 2024-10-31 09:09:28 +03:00
  • 10dbf3165e Improve memory alignment of CreatureStats to reduce memory usage Evil Eye 2024-10-29 19:52:12 +01:00