florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
...
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
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Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
florent.teppe
12b3424dd7
initial work to get lines in
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lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2022-09-11 17:53:51 +02:00
florent.teppe
80c97e48bf
made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
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remove include to non existing file
Actors code displays different ways to use debug draw
oups, forgot to remove parameter in function
fix include case sensitivity
Jopefully fixes all linux issues
moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2022-09-11 17:53:49 +02:00
florent.teppe
76008e1ff8
Multiple shapes to draw
...
adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2022-09-11 17:53:47 +02:00
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
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Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2022-09-11 17:53:41 +02:00
psi29a
1f5277349c
Merge branch 'span' into 'master'
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Replace Misc::Span by std::span
See merge request OpenMW/openmw!2324
2022-08-22 17:34:51 +00:00
psi29a
9c24d6b390
Merge branch 'ci_starts_with' into 'master'
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Replace ciCompareLen with ciStartsWith where possible
See merge request OpenMW/openmw!2325
2022-08-22 17:34:03 +00:00
psi29a
f1e95ad615
Merge branch 'scroll_indices' into 'master'
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Properly transform item ID to enchantment ID
Closes #6959
See merge request OpenMW/openmw!2328
2022-08-22 17:18:15 +00:00
Evil Eye
2b9d475e50
Fix #6959
2022-08-22 17:44:49 +02:00
Evil Eye
150d1840d6
Use more string_view and const string&
2022-08-22 16:55:53 +02:00
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
...
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2022-08-22 09:32:22 +02:00
elsid
e4a254deb7
Replace Misc::Span by std::span
2022-08-21 23:53:27 +02:00
psi29a
bf0865d03d
Merge branch 'cherry-pick-0dacbaf31a5e0703c49eead6d6a977a28ec299f3' into 'master'
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ActionManager::toggleMainMenu() should close PostProcessor HUD
See merge request OpenMW/openmw!2305
2022-08-21 20:16:36 +00:00
psi29a
36fbef1048
Merge branch 'apple-silicon-arm-build' into 'master'
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Get build working on Apple Silicon
See merge request OpenMW/openmw!2286
2022-08-21 20:15:01 +00:00
psi29a
0889635dc7
Merge branch 'cherry-pick-31f0ef45d2bb53e0969962f23eb29350465993dd' into 'master'
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Show a message if player attempts to access postprocessor hud when postprocessing is disabled.
See merge request OpenMW/openmw!2306
2022-08-21 20:13:13 +00:00
psi29a
5aa1ab2c62
Merge branch 'clean_includes' into 'master'
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Cleanup includes
See merge request OpenMW/openmw!2307
2022-08-21 20:12:41 +00:00
psi29a
2a2268ea8b
Merge branch 'optimize_navigator_update' into 'master'
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Optimize navigator per frame update
See merge request OpenMW/openmw!2308
2022-08-21 20:12:30 +00:00
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
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Cleanup fonts loading
See merge request OpenMW/openmw!2309
2022-08-21 20:11:02 +00:00
psi29a
857dca058b
Merge branch 'fix_memory_leak' into 'master'
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Fix memory leak on cell loading
See merge request OpenMW/openmw!2318
2022-08-21 20:07:23 +00:00
psi29a
7c899364af
Merge branch 'consistently_hostile' into 'master'
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Clear the magic queue when unloading actors
Closes #6954
See merge request OpenMW/openmw!2317
2022-08-21 20:05:46 +00:00
psi29a
aa8eba239a
Merge branch 'animation_view' into 'master'
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Use string_view in animation code
See merge request OpenMW/openmw!2321
2022-08-21 20:05:00 +00:00
psi29a
a99c78c85f
Merge branch 'animation_osg_ref_ptr' into 'master'
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Avoid using owning raw pointer
See merge request OpenMW/openmw!2322
2022-08-21 20:04:38 +00:00
elsid
1e739ec741
Use std::unique_ptr to manage dialogs lifetime
2022-08-21 21:04:21 +02:00
elsid
838d75a2e2
Avoid using owning raw pointer
2022-08-21 21:00:29 +02:00
elsid
84944a7530
Store RefData::mBaseNode as osg::ref_ptr
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Direct leak of 16197408 byte(s) in 56241 object(s) allocated from:
#0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
#1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
#2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
#3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
#4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
#5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
#6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
#7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13
#8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22
#9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25
#10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14
#11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
#12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
#13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
#14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
Direct leak of 396288 byte(s) in 1376 object(s) allocated from:
#0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
#1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
#2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
#3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
#4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
#5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
#6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
#7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9
#8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22
#9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13
#10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52
#11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17
#12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24
#13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
#14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
#15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
#16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
2022-08-21 20:58:37 +02:00
unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
elsid
3057fa6bee
Remove redundant components/esm/records.hpp include
2022-08-21 19:08:30 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
Evil Eye
443420ea60
CI compare cells
2022-08-21 14:46:13 +02:00
psi29a
5ed9764f3b
Merge branch 'effect_indices' into 'master'
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Preserve effect indices when applying AoE and targeted spells
Closes #6957
See merge request OpenMW/openmw!2315
2022-08-21 12:03:43 +00:00
psi29a
8ec8e733a1
Merge branch 'unique_summons' into 'master'
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Mark summon effects as applied if they have spawned a creature
Closes #6955
See merge request OpenMW/openmw!2316
2022-08-21 12:02:38 +00:00
Evil Eye
afcbb3cb5e
Clear the magic queue when unloading actors
2022-08-21 13:33:21 +02:00
Evil Eye
a547608289
Preserve effect indices when applying AoE and targeted spells
2022-08-21 12:44:07 +02:00
Evil Eye
8b02c17ad4
Mark summon effects as applied if they have spawned a creature
2022-08-21 12:41:45 +02:00
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2022-08-21 13:19:04 +04:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
elsid
e1bed86d7e
Do single navigator update per frame
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Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.
Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2022-08-20 19:15:55 +02:00
AnyOldName3
17c1053777
Validate near and far clip distances
2022-08-20 16:14:22 +01:00
Mads Buvik Sandvei
5863790c74
Show a message if player attempts to access postprocessor hud when postprocessing is disabled
2022-08-20 16:33:33 +02:00
Mads Buvik Sandvei
642d0ad631
ActionManager::toggleMainMenu() should close PostProcessor HUD.
2022-08-20 16:32:48 +02:00
elsid
226f12528b
Remove redundant .cpp file
2022-08-19 22:06:59 +02:00
elsid
2a79a8074a
Use forward declarations
2022-08-19 22:05:15 +02:00
elsid
73f885db0e
Cleanup includes
2022-08-19 22:05:15 +02:00
psi29a
ab2931223e
Merge branch 'cleanup_openmw_includes_2' into 'master'
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Cleanup openmw class and mechanics includes
See merge request OpenMW/openmw!2301
2022-08-19 14:53:00 +00:00
Kindi
da4a72ab19
Sun Damage for QuasiExt
2022-08-19 14:51:52 +00:00
elsid
a66c095ec3
Cleanup openmw class and mechanics includes
2022-08-19 15:46:39 +02:00
psi29a
9761ff14f9
Merge branch 'cleanup_openmw_lua_includes' into 'master'
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Cleanup openmw lua includes
See merge request OpenMW/openmw!2293
2022-08-19 13:34:07 +00:00
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
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Font fixes
See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
2cd2b42e33
Improve handling of larger font size
2022-08-18 13:29:12 +04:00