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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-27 09:41:16 +00:00

1072 Commits

Author SHA1 Message Date
fteppe
c8bb733360 removed clear() function, the only way to change the Id from the outside is from the assignment operator
replaced ciEqual with == operator
2022-12-27 19:15:55 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
Alexei Kotov
cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2022-12-27 00:41:39 +00:00
Alexei Kotov
f11d4b76d1 Merge branch 'stay_mad' into 'master'
Update a reference's base record pointer on resurrection

Closes #7084

See merge request OpenMW/openmw!2527
2022-12-27 00:20:47 +00:00
Petr Mikheev
ac6303a83a Rename MWWorld::Cells -> WorldModel 2022-12-15 20:45:18 +01:00
Evil Eye
209a102061 Update a reference's base record pointer on resurrection 2022-12-01 17:07:10 +01:00
Petr Mikheev
aa230698a8 Apply clang-format 2022-11-13 15:35:26 +01:00
Petr Mikheev
7a354d8c78 Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene 2022-11-13 12:37:37 +01:00
Evil Eye
b94818b24a Tweak message and temporarily set model ttl to 0 2022-11-10 17:24:58 +01:00
Evil Eye
0ae5755abb Implement TestModels/T3D 2022-11-08 22:36:15 +01:00
Alexei Kotov
914fba229d Replace gmtime with safer equivalents 2022-11-08 16:38:40 +03:00
Evil Eye
4a48156378 Only force adjust the player and NPCs teleported out of the active grid 2022-10-31 12:29:29 +01:00
elsid
843753da14
Remove unused includes 2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
psi29a
29f3de30c2 Merge branch 'master' into 'cellstore_refactor'
# Conflicts:
#   apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2022-09-11 14:41:20 +02:00
Project579
e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
florent.teppe
0a5c863f27 fewer header includes 2022-09-08 21:08:59 +02:00
psi29a
1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
Evil Eye
489c7a10b6 Implement PCVisionBonus functions 2022-09-05 20:21:19 +02:00
florent.teppe
1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3a62ef3a99 Store added storespecialization to cmakelist, and removed the captial first letter 2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d Store: moved all the template specialization to its own heaper file, included where it's needed
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00
Evil Eye
06d6de50e6 Remove redundant store lookups 2022-09-04 15:42:40 +02:00
Evil Eye
fb9bc5f535 Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
Evil Eye
19bd2f3c3d Use more string_view and const string& 2022-08-27 13:07:59 +02:00
Evil Eye
ac84027b90 Unify soulgems and restore soul text 2022-08-25 21:37:20 +02:00
Evil Eye
0cded25033 Remove various string copies 2022-08-24 20:38:52 +02:00
Evil Eye
0df45a90b3 Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
Evil Eye
42e59878c5 Use string_view in more animation code 2022-08-23 18:25:25 +02:00
Evil Eye
262b29ed40 Use string_view in modifyBaseInventory 2022-08-23 16:59:03 +02:00
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.

`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2022-08-22 09:32:22 +02:00
Alexei Kotov
d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
Evil Eye
4ff12d8945 Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
Evil Eye
4e9335f10a Fix include 2022-08-13 11:15:12 +02:00
Evil Eye
2deec591cd Use heterogenous maps for scripts 2022-08-12 20:56:50 +02:00
Evil Eye
51938f9ef7 Use string_view in Interpreter::Context 2022-08-12 19:42:35 +02:00
Evil Eye
4eb6c48285 Avoid copying in InputManager 2022-08-12 18:42:12 +02:00
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
Evil Eye
de51525c76 Allow string_view lookups in MWWorld::Store and get some use out of that 2022-08-09 20:43:14 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Kotov
435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2022-07-29 18:51:49 +03:00
myrix
782cb7699d use std::string, no unlocalized message, show soul gem id 2022-07-25 02:56:25 +03:00
myrix
3698d96b46 use ciCompareLen, move checks to Miscellaneous::use and ActionSoulgem 2022-07-25 01:47:10 +03:00
myrix
8817f802cb message when using empty soul gems, using preferentially filled ones with equip command 2022-07-24 23:02:26 +03:00
Alexei Kotov
578b58ca14 Properly handle negative count RemoveItem (bug #6895) 2022-07-24 20:15:44 +03:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
Evil Eye
ed921ad377 Fix modstat for negative numbers 2022-07-12 19:59:18 +02:00