mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-25 12:41:01 +00:00
Fix magic projectile sound disappearing after multiple save/load cycles
This commit is contained in:
parent
20777c1b2e
commit
ff11745429
@ -409,6 +409,7 @@ namespace MWWorld
|
|||||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||||
state.mSound = sndMgr->playManualSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
|
state.mSound = sndMgr->playManualSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
|
||||||
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
|
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
|
||||||
|
state.mSoundId = esm.mSound;
|
||||||
|
|
||||||
mMagicBolts.push_back(state);
|
mMagicBolts.push_back(state);
|
||||||
return true;
|
return true;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user