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More container and door trap fixes
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28fdfb0f99
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@ -99,8 +99,9 @@ namespace MWClass
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else
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{
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// Trap activation goes here
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std::cout << "Trapped with: " << ptr.getCellRef().trap << std::endl;
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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}
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@ -66,6 +66,7 @@ namespace MWClass
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const std::string &openSound = ref->base->openSound;
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//const std::string &closeSound = ref->base->closeSound;
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const std::string lockedSound = "LockedDoor";
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const std::string trapActivationSound = "Disarm Trap Fail";
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if (ptr.getCellRef().lockLevel>0)
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{
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@ -76,7 +77,14 @@ namespace MWClass
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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// TODO check trap
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if(!ptr.getCellRef().trap.empty())
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{
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// Trap activation
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std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
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environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
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ptr.getCellRef().trap = "";
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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if (ref->ref.teleport)
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{
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@ -99,6 +107,9 @@ namespace MWClass
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{
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// animated door
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// TODO return action for rotating the door
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// This is a little pointless, but helps with testing
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environment.mSoundManager->playSound(openSound, 1.0, 1.0);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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}
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