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Allow GetEffect to detect 0 magnitude spells
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@ -188,6 +188,7 @@
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Bug #8063: menu_background.bik video with audio freezes the game forever
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Bug #8063: menu_background.bik video with audio freezes the game forever
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Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
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Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
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Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
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Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
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Bug #8097: GetEffect doesn't detect 0 magnitude spells
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Feature #1415: Infinite fall failsafe
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Feature #1415: Infinite fall failsafe
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Feature #2566: Handle NAM9 records for manual cell references
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Feature #2566: Handle NAM9 records for manual cell references
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Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking
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Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking
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@ -603,17 +603,17 @@ namespace MWScript
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key = ESM::MagicEffect::effectGmstIdToIndex(effect);
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key = ESM::MagicEffect::effectGmstIdToIndex(effect);
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const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
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const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
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for (const auto& spell : stats.getActiveSpells())
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const MWMechanics::MagicEffects& effects = stats.getMagicEffects();
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for (const auto& activeEffect : effects)
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{
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{
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if (activeEffect.first.mId == key && activeEffect.second.getModifier() > 0)
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for (const auto& effect : spell.getEffects())
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{
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if (effect.mFlags & ESM::ActiveEffect::Flag_Applied && effect.mEffectId == key)
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{
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{
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runtime.push(1);
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runtime.push(1);
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return;
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return;
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}
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}
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}
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}
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}
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runtime.push(0);
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runtime.push(0);
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}
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}
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};
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};
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