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Fix #7887, use actual instead of reported size for script data

This commit is contained in:
Dave Corley 2024-03-15 22:23:14 -05:00
parent 854b4f226b
commit fcff1a6739
2 changed files with 3 additions and 0 deletions

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@ -158,6 +158,7 @@
Bug #7841: Editor: "Dirty" water heights are saved in modified CELLs
Bug #7859: AutoCalc flag is not used to calculate potion value
Bug #7872: Region sounds use wrong odds
Bug #7887: Editor: Mismatched reported script data size and actual data size causes a crash during save
Feature #2566: Handle NAM9 records for manual cell references
Feature #3537: Shader-based water ripples
Feature #5173: Support for NiFogProperty

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@ -149,6 +149,8 @@ namespace ESM
if (!hasHeader)
esm.fail("Missing SCHD subrecord");
// Reported script data size is not always trustworthy, so override it with actual data size
mData.mScriptDataSize = mScriptData.size();
}
void Script::save(ESMWriter& esm, bool isDeleted) const