mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
Update jail state once instead of for every single hour
This commit is contained in:
parent
ba491a8af0
commit
fcdb0c16bf
@ -29,6 +29,7 @@
|
|||||||
Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
|
Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
|
||||||
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
|
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
|
||||||
Bug #4820: Spell absorption is broken
|
Bug #4820: Spell absorption is broken
|
||||||
|
Bug #4823: Jail progress bar works incorrectly
|
||||||
Bug #4827: NiUVController is handled incorrectly
|
Bug #4827: NiUVController is handled incorrectly
|
||||||
Bug #4828: Potion looping effects VFX are not shown for NPCs
|
Bug #4828: Potion looping effects VFX are not shown for NPCs
|
||||||
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
|
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
|
||||||
|
@ -90,9 +90,9 @@ namespace MWBase
|
|||||||
virtual void setPlayerClass (const ESM::Class& class_) = 0;
|
virtual void setPlayerClass (const ESM::Class& class_) = 0;
|
||||||
///< Set player class to custom class.
|
///< Set player class to custom class.
|
||||||
|
|
||||||
virtual void restoreDynamicStats(MWWorld::Ptr actor, bool sleep) = 0;
|
virtual void restoreDynamicStats(MWWorld::Ptr actor, double hours, bool sleep) = 0;
|
||||||
|
|
||||||
virtual void rest(bool sleep) = 0;
|
virtual void rest(double hours, bool sleep) = 0;
|
||||||
///< If the player is sleeping or waiting, this should be called every hour.
|
///< If the player is sleeping or waiting, this should be called every hour.
|
||||||
/// @param sleep is the player sleeping or waiting?
|
/// @param sleep is the player sleeping or waiting?
|
||||||
|
|
||||||
|
@ -587,7 +587,7 @@ namespace MWBase
|
|||||||
|
|
||||||
virtual bool isPlayerInJail() const = 0;
|
virtual bool isPlayerInJail() const = 0;
|
||||||
|
|
||||||
virtual void rest() = 0;
|
virtual void rest(double hours) = 0;
|
||||||
|
|
||||||
virtual void setPlayerTraveling(bool traveling) = 0;
|
virtual void setPlayerTraveling(bool traveling) = 0;
|
||||||
virtual bool isPlayerTraveling() const = 0;
|
virtual bool isPlayerTraveling() const = 0;
|
||||||
|
@ -78,8 +78,7 @@ namespace MWGui
|
|||||||
|
|
||||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||||
|
|
||||||
for (int i=0; i<mDays*24; ++i)
|
MWBase::Environment::get().getMechanicsManager()->rest(mDays * 24, true);
|
||||||
MWBase::Environment::get().getMechanicsManager()->rest(true);
|
|
||||||
MWBase::Environment::get().getWorld()->advanceTime(mDays * 24);
|
MWBase::Environment::get().getWorld()->advanceTime(mDays * 24);
|
||||||
|
|
||||||
std::set<int> skills;
|
std::set<int> skills;
|
||||||
|
@ -169,8 +169,7 @@ namespace MWGui
|
|||||||
npcStats.setGoldPool(npcStats.getGoldPool() + price);
|
npcStats.setGoldPool(npcStats.getGoldPool() + price);
|
||||||
|
|
||||||
// advance time
|
// advance time
|
||||||
MWBase::Environment::get().getMechanicsManager()->rest(false);
|
MWBase::Environment::get().getMechanicsManager()->rest(2, false);
|
||||||
MWBase::Environment::get().getMechanicsManager()->rest(false);
|
|
||||||
MWBase::Environment::get().getWorld ()->advanceTime (2);
|
MWBase::Environment::get().getWorld ()->advanceTime (2);
|
||||||
|
|
||||||
setVisible(false);
|
setVisible(false);
|
||||||
|
@ -174,10 +174,7 @@ namespace MWGui
|
|||||||
ESM::Position playerPos = player.getRefData().getPosition();
|
ESM::Position playerPos = player.getRefData().getPosition();
|
||||||
float d = (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
|
float d = (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
|
||||||
int hours = static_cast<int>(d /MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTravelTimeMult")->mValue.getFloat());
|
int hours = static_cast<int>(d /MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTravelTimeMult")->mValue.getFloat());
|
||||||
for(int i = 0;i < hours;i++)
|
MWBase::Environment::get().getMechanicsManager ()->rest (hours, true);
|
||||||
{
|
|
||||||
MWBase::Environment::get().getMechanicsManager ()->rest (true);
|
|
||||||
}
|
|
||||||
MWBase::Environment::get().getWorld()->advanceTime(hours);
|
MWBase::Environment::get().getWorld()->advanceTime(hours);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -232,7 +232,7 @@ namespace MWGui
|
|||||||
void WaitDialog::onWaitingProgressChanged(int cur, int total)
|
void WaitDialog::onWaitingProgressChanged(int cur, int total)
|
||||||
{
|
{
|
||||||
mProgressBar.setProgress(cur, total);
|
mProgressBar.setProgress(cur, total);
|
||||||
MWBase::Environment::get().getMechanicsManager()->rest(mSleeping);
|
MWBase::Environment::get().getMechanicsManager()->rest(1, mSleeping);
|
||||||
MWBase::Environment::get().getWorld()->advanceTime(1);
|
MWBase::Environment::get().getWorld()->advanceTime(1);
|
||||||
|
|
||||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||||
|
@ -568,7 +568,7 @@ namespace MWMechanics
|
|||||||
creatureStats.setMagicka(magicka);
|
creatureStats.setMagicka(magicka);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actors::restoreDynamicStats (const MWWorld::Ptr& ptr, bool sleep)
|
void Actors::restoreDynamicStats (const MWWorld::Ptr& ptr, double hours, bool sleep)
|
||||||
{
|
{
|
||||||
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
|
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
|
||||||
if (stats.isDead())
|
if (stats.isDead())
|
||||||
@ -582,11 +582,11 @@ namespace MWMechanics
|
|||||||
getRestorationPerHourOfSleep(ptr, health, magicka);
|
getRestorationPerHourOfSleep(ptr, health, magicka);
|
||||||
|
|
||||||
DynamicStat<float> stat = stats.getHealth();
|
DynamicStat<float> stat = stats.getHealth();
|
||||||
stat.setCurrent(stat.getCurrent() + health);
|
stat.setCurrent(stat.getCurrent() + health * hours);
|
||||||
stats.setHealth(stat);
|
stats.setHealth(stat);
|
||||||
|
|
||||||
stat = stats.getMagicka();
|
stat = stats.getMagicka();
|
||||||
stat.setCurrent(stat.getCurrent() + magicka);
|
stat.setCurrent(stat.getCurrent() + magicka * hours);
|
||||||
stats.setMagicka(stat);
|
stats.setMagicka(stat);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -610,7 +610,7 @@ namespace MWMechanics
|
|||||||
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
|
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
|
||||||
x *= fEndFatigueMult * endurance;
|
x *= fEndFatigueMult * endurance;
|
||||||
|
|
||||||
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x);
|
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x * hours);
|
||||||
stats.setFatigue (fatigue);
|
stats.setFatigue (fatigue);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1685,9 +1685,9 @@ namespace MWMechanics
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actors::rest(bool sleep)
|
void Actors::rest(double hours, bool sleep)
|
||||||
{
|
{
|
||||||
float duration = 3600.f / MWBase::Environment::get().getWorld()->getTimeScaleFactor();
|
float duration = hours * 3600.f / MWBase::Environment::get().getWorld()->getTimeScaleFactor();
|
||||||
const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||||
const osg::Vec3f playerPos = player.getRefData().getPosition().asVec3();
|
const osg::Vec3f playerPos = player.getRefData().getPosition().asVec3();
|
||||||
|
|
||||||
@ -1697,7 +1697,7 @@ namespace MWMechanics
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!sleep || iter->first == player)
|
if (!sleep || iter->first == player)
|
||||||
restoreDynamicStats(iter->first, sleep);
|
restoreDynamicStats(iter->first, hours, sleep);
|
||||||
|
|
||||||
if ((!iter->first.getRefData().getBaseNode()) ||
|
if ((!iter->first.getRefData().getBaseNode()) ||
|
||||||
(playerPos - iter->first.getRefData().getPosition().asVec3()).length2() > mActorsProcessingRange*mActorsProcessingRange)
|
(playerPos - iter->first.getRefData().getPosition().asVec3()).length2() > mActorsProcessingRange*mActorsProcessingRange)
|
||||||
|
@ -121,13 +121,13 @@ namespace MWMechanics
|
|||||||
void updateHeadTracking(const MWWorld::Ptr& actor, const MWWorld::Ptr& targetActor,
|
void updateHeadTracking(const MWWorld::Ptr& actor, const MWWorld::Ptr& targetActor,
|
||||||
MWWorld::Ptr& headTrackTarget, float& sqrHeadTrackDistance);
|
MWWorld::Ptr& headTrackTarget, float& sqrHeadTrackDistance);
|
||||||
|
|
||||||
void rest(bool sleep);
|
void rest(double hours, bool sleep);
|
||||||
///< Update actors while the player is waiting or sleeping. This should be called every hour.
|
///< Update actors while the player is waiting or sleeping.
|
||||||
|
|
||||||
void updateSneaking(CharacterController* ctrl, float duration);
|
void updateSneaking(CharacterController* ctrl, float duration);
|
||||||
///< Update the sneaking indicator state according to the given player character controller.
|
///< Update the sneaking indicator state according to the given player character controller.
|
||||||
|
|
||||||
void restoreDynamicStats(const MWWorld::Ptr& actor, bool sleep);
|
void restoreDynamicStats(const MWWorld::Ptr& actor, double hours, bool sleep);
|
||||||
|
|
||||||
int getHoursToRest(const MWWorld::Ptr& ptr) const;
|
int getHoursToRest(const MWWorld::Ptr& ptr) const;
|
||||||
///< Calculate how many hours the given actor needs to rest in order to be fully healed
|
///< Calculate how many hours the given actor needs to rest in order to be fully healed
|
||||||
|
@ -479,17 +479,17 @@ namespace MWMechanics
|
|||||||
return mActors.isSneaking(ptr);
|
return mActors.isSneaking(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MechanicsManager::rest(bool sleep)
|
void MechanicsManager::rest(double hours, bool sleep)
|
||||||
{
|
{
|
||||||
if (sleep)
|
if (sleep)
|
||||||
MWBase::Environment::get().getWorld()->rest();
|
MWBase::Environment::get().getWorld()->rest(hours);
|
||||||
|
|
||||||
mActors.rest(sleep);
|
mActors.rest(hours, sleep);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MechanicsManager::restoreDynamicStats(MWWorld::Ptr actor, bool sleep)
|
void MechanicsManager::restoreDynamicStats(MWWorld::Ptr actor, double hours, bool sleep)
|
||||||
{
|
{
|
||||||
mActors.restoreDynamicStats(actor, sleep);
|
mActors.restoreDynamicStats(actor, hours, sleep);
|
||||||
}
|
}
|
||||||
|
|
||||||
int MechanicsManager::getHoursToRest() const
|
int MechanicsManager::getHoursToRest() const
|
||||||
|
@ -95,9 +95,9 @@ namespace MWMechanics
|
|||||||
virtual void setPlayerClass (const ESM::Class& class_) override;
|
virtual void setPlayerClass (const ESM::Class& class_) override;
|
||||||
///< Set player class to custom class.
|
///< Set player class to custom class.
|
||||||
|
|
||||||
virtual void restoreDynamicStats(MWWorld::Ptr actor, bool sleep) override;
|
virtual void restoreDynamicStats(MWWorld::Ptr actor, double hours, bool sleep) override;
|
||||||
|
|
||||||
virtual void rest(bool sleep) override;
|
virtual void rest(double hours, bool sleep) override;
|
||||||
///< If the player is sleeping or waiting, this should be called every hour.
|
///< If the player is sleeping or waiting, this should be called every hour.
|
||||||
/// @param sleep is the player sleeping or waiting?
|
/// @param sleep is the player sleeping or waiting?
|
||||||
|
|
||||||
|
@ -151,16 +151,16 @@ MWWorld::CellStore *MWWorld::Cells::getInterior (const std::string& name)
|
|||||||
return &result->second;
|
return &result->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MWWorld::Cells::rest ()
|
void MWWorld::Cells::rest (double hours)
|
||||||
{
|
{
|
||||||
for (auto &interior : mInteriors)
|
for (auto &interior : mInteriors)
|
||||||
{
|
{
|
||||||
interior.second.rest();
|
interior.second.rest(hours);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto &exterior : mExteriors)
|
for (auto &exterior : mExteriors)
|
||||||
{
|
{
|
||||||
exterior.second.rest();
|
exterior.second.rest(hours);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -61,7 +61,7 @@ namespace MWWorld
|
|||||||
|
|
||||||
/// @note name must be lower case
|
/// @note name must be lower case
|
||||||
Ptr getPtr (const std::string& name);
|
Ptr getPtr (const std::string& name);
|
||||||
void rest ();
|
void rest (double hours);
|
||||||
|
|
||||||
/// Get all Ptrs referencing \a name in exterior cells
|
/// Get all Ptrs referencing \a name in exterior cells
|
||||||
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.
|
/// @note Due to the current implementation of getPtr this only supports one Ptr per cell.
|
||||||
|
@ -966,7 +966,7 @@ namespace MWWorld
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CellStore::rest()
|
void CellStore::rest(double hours)
|
||||||
{
|
{
|
||||||
if (mState == State_Loaded)
|
if (mState == State_Loaded)
|
||||||
{
|
{
|
||||||
@ -975,7 +975,7 @@ namespace MWWorld
|
|||||||
Ptr ptr = getCurrentPtr(&*it);
|
Ptr ptr = getCurrentPtr(&*it);
|
||||||
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
|
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, true);
|
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, hours, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
|
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
|
||||||
@ -983,7 +983,7 @@ namespace MWWorld
|
|||||||
Ptr ptr = getCurrentPtr(&*it);
|
Ptr ptr = getCurrentPtr(&*it);
|
||||||
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
|
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, true);
|
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, hours, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -183,7 +183,7 @@ namespace MWWorld
|
|||||||
/// @return updated MWWorld::Ptr with the new CellStore pointer set.
|
/// @return updated MWWorld::Ptr with the new CellStore pointer set.
|
||||||
MWWorld::Ptr moveTo(const MWWorld::Ptr& object, MWWorld::CellStore* cellToMoveTo);
|
MWWorld::Ptr moveTo(const MWWorld::Ptr& object, MWWorld::CellStore* cellToMoveTo);
|
||||||
|
|
||||||
void rest();
|
void rest(double hours);
|
||||||
|
|
||||||
/// Make a copy of the given object and insert it into this cell.
|
/// Make a copy of the given object and insert it into this cell.
|
||||||
/// @note If you get a linker error here, this means the given type can not be inserted into a cell.
|
/// @note If you get a linker error here, this means the given type can not be inserted into a cell.
|
||||||
|
@ -3266,9 +3266,9 @@ namespace MWWorld
|
|||||||
return closestMarker;
|
return closestMarker;
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::rest()
|
void World::rest(double hours)
|
||||||
{
|
{
|
||||||
mCells.rest();
|
mCells.rest(hours);
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
|
||||||
|
@ -574,7 +574,7 @@ namespace MWWorld
|
|||||||
RestPermitted canRest() const override;
|
RestPermitted canRest() const override;
|
||||||
///< check if the player is allowed to rest
|
///< check if the player is allowed to rest
|
||||||
|
|
||||||
void rest() override;
|
void rest(double hours) override;
|
||||||
|
|
||||||
/// \todo Probably shouldn't be here
|
/// \todo Probably shouldn't be here
|
||||||
MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;
|
MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user