diff --git a/CHANGELOG_PR.md b/CHANGELOG_PR.md deleted file mode 100644 index 100bc376ff..0000000000 --- a/CHANGELOG_PR.md +++ /dev/null @@ -1,53 +0,0 @@ -*** PLEASE PUT YOUR ISSUE DESCRIPTION FOR DUMMIES HERE FOR REVIEW *** - -- I'm just a placeholder description (#1337) -- I'm also just a placeholder description, but I'm a more recent one (#42) - -*** - -0.47.0 ------- - -The OpenMW team is proud to announce the release of version 0.47.0! Grab it from our Downloads Page for all operating systems. ***short summary: XXX *** - -Check out the release video (***add link***) and the OpenMW-CS release video (***add link***) by the ***add flattering adjective*** Atahualpa, and see below for the full list of changes. - -Known Issues: -- To use generic Linux binaries, Qt4 and libpng12 must be installed on your system -- On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings - -New Features: -- Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362) -- Basics of Collada animations are now supported via osgAnimation plugin (#5456) - -New Editor Features: -- Instance selection modes are now implemented (centred cube, corner-dragged cube, sphere) with four user-configurable actions (select only, add to selection, remove from selection, invert selection) (#3171) - -Bug Fixes: -- NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676) -- Targetting non-unique actors in scripts is now supported (#2311) -- Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774) -- Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358) -- Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364) -- Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367) -- 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369) -- Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370) - -Editor Bug Fixes: -- Deleted and moved objects within a cell are now saved properly (#832) -- Disabled record sorting in Topic and Journal Info tables, implemented drag-move for records (#4357) -- Topic and Journal Info records can now be cloned with a different parent Topic/Journal Id (#4363) -- Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400) -- Cell borders are now properly redrawn when undoing/redoing terrain changes (#5473) -- Loading mods now keeps the master index (#5675) -- Flicker and crashing on XFCE4 fixed (#5703) -- Collada models render properly in the Editor (#5713) -- Terrain-selection grid is now properly updated when undoing/redoing terrain changes (#6022) -- Tool outline and select/edit actions in "Terrain land editing" mode now ignore references (#6023) -- Primary-select and secondary-select actions in "Terrain land editing" mode now behave like in "Instance editing" mode (#6024) -- Using the circle brush to select terrain in the "Terrain land editing" mode no longer selects vertices outside the circle (#6035) -- Vertices at the NW and SE corners of a cell can now also be selected in "Terrain land editing" mode if the adjacent cells aren't loaded yet (#6036) - -Miscellaneous: -- Prevent save-game bloating by using an appropriate fog texture format (#5108) -- Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363)