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Remove function declaration that somehow snuck in.

This commit is contained in:
AnyOldName3 2018-05-16 21:20:17 +01:00
parent 44b2cf2b7f
commit fc1aee10f4

View File

@ -244,8 +244,6 @@ namespace SceneUtil {
public:
DebugHUD(int numberOfShadowMapsPerLight);
void draw();
virtual void draw(osg::ref_ptr<osg::Texture2D> texture, unsigned int shadowMapNumber, const osg::Matrixd &matrix, osgUtil::CullVisitor& cv);
virtual void releaseGLObjects(osg::State* state = 0) const;