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don't discard purged effects
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parent
5c7ecb865c
commit
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@ -434,8 +434,9 @@ namespace MWMechanics
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const auto& baseSpells = mSpellList->getSpells();
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const auto& baseSpells = mSpellList->getSpells();
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for (const auto& it : mSpells)
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for (const auto& it : mSpells)
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{
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{
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//Don't save spells stored in the base record
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// Don't save spells and powers stored in the base record
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if(std::find(baseSpells.begin(), baseSpells.end(), it.first->mId) == baseSpells.end())
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if((it.first->mData.mType != ESM::Spell::ST_Spell && it.first->mData.mType != ESM::Spell::ST_Power) ||
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std::find(baseSpells.begin(), baseSpells.end(), it.first->mId) == baseSpells.end())
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{
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{
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ESM::SpellState::SpellParams params;
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ESM::SpellState::SpellParams params;
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params.mEffectRands = it.second.mEffectRands;
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params.mEffectRands = it.second.mEffectRands;
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