mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 09:35:28 +00:00
Merge branch 'rm_redundant_virtual' into 'master'
Remove redundant virtual functions See merge request OpenMW/openmw!1836
This commit is contained in:
commit
fad6a849a5
@ -53,8 +53,6 @@ namespace MWBase
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///
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/// \param bypass Skip new game mechanics.
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virtual void endGame() = 0;
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virtual void resumeGame() = 0;
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virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot) = 0;
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@ -282,8 +282,6 @@ namespace MWBase
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/// Warning: do not use MyGUI::InputManager::setKeyFocusWidget directly. Instead use this.
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virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
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virtual void loadUserFonts() = 0;
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virtual Loading::Listener* getLoadingScreen() = 0;
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/// Should the cursor be visible?
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@ -150,8 +150,6 @@ namespace MWBase
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virtual bool toggleWorld() = 0;
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virtual bool toggleBorders() = 0;
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virtual void adjustSky() = 0;
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virtual MWWorld::Player& getPlayer() = 0;
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virtual MWWorld::Ptr getPlayerPtr() = 0;
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virtual MWWorld::ConstPtr getPlayerConstPtr() const = 0;
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@ -273,7 +271,7 @@ namespace MWBase
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virtual float getDistanceToFacedObject() = 0;
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virtual float getMaxActivationDistance() = 0;
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virtual float getMaxActivationDistance() const = 0;
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/// Returns a pointer to the object the provided object would hit (if within the
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/// specified distance), and the point where the hit occurs. This will attempt to
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@ -548,7 +546,7 @@ namespace MWBase
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const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) = 0;
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virtual void updateProjectilesCasters() = 0;
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virtual void applyLoopingParticles(const MWWorld::Ptr& ptr) = 0;
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virtual void applyLoopingParticles(const MWWorld::Ptr& ptr) const = 0;
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virtual const std::vector<std::string>& getContentFiles() const = 0;
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@ -623,7 +621,6 @@ namespace MWBase
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virtual bool isPlayerInJail() const = 0;
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virtual void rest(double hours) = 0;
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virtual void rechargeItems(double duration, bool activeOnly) = 0;
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virtual void setPlayerTraveling(bool traveling) = 0;
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virtual bool isPlayerTraveling() const = 0;
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@ -142,7 +142,7 @@ namespace MWGui
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void setStore (const MWWorld::ESMStore& store);
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void initUI();
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void loadUserFonts() override;
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void loadUserFonts();
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Loading::Listener* getLoadingScreen() override;
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@ -46,7 +46,7 @@ namespace MWState
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///
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/// \param bypass Skip new game mechanics.
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void endGame() override;
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void endGame();
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void resumeGame() override;
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|
20
apps/openmw/mwworld/cellutils.hpp
Normal file
20
apps/openmw/mwworld/cellutils.hpp
Normal file
@ -0,0 +1,20 @@
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#ifndef OPENMW_MWWORLD_CELLUTILS_H
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#define OPENMW_MWWORLD_CELLUTILS_H
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#include <components/misc/constants.hpp>
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#include <components/esm3/cellid.hpp>
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#include <cmath>
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namespace MWWorld
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{
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inline ESM::CellId::CellIndex positionToIndex(float x, float y)
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{
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return {
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static_cast<int>(std::floor(x / Constants::CellSizeInUnits)),
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static_cast<int>(std::floor(y / Constants::CellSizeInUnits))
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};
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}
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}
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#endif
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@ -40,6 +40,7 @@
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#include "cellvisitors.hpp"
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#include "cellstore.hpp"
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#include "cellpreloader.hpp"
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#include "worldimp.hpp"
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namespace
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{
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@ -97,7 +98,7 @@ namespace
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return model;
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}
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void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
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void addObject(const MWWorld::Ptr& ptr, const MWWorld::World& world, MWPhysics::PhysicsSystem& physics,
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MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs)
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{
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if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
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@ -123,7 +124,7 @@ namespace
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rendering.addWaterRippleEmitter(ptr);
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// Restore effect particles
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MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
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world.applyLoopingParticles(ptr);
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if (!model.empty())
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ptr.getClass().insertObject(ptr, model, rotation, physics);
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@ -131,7 +132,8 @@ namespace
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MWBase::Environment::get().getLuaManager()->objectAddedToScene(ptr);
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}
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void addObject(const MWWorld::Ptr& ptr, const MWPhysics::PhysicsSystem& physics, DetourNavigator::Navigator& navigator)
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void addObject(const MWWorld::Ptr& ptr, const MWWorld::World& world, const MWPhysics::PhysicsSystem& physics,
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DetourNavigator::Navigator& navigator)
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{
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if (const auto object = physics.getObject(ptr))
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{
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@ -145,7 +147,7 @@ namespace
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const auto center = (aabbMax + aabbMin) * 0.5f;
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const auto distanceFromDoor = MWBase::Environment::get().getWorld()->getMaxActivationDistance() * 0.5f;
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const auto distanceFromDoor = world.getMaxActivationDistance() * 0.5f;
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const auto toPoint = aabbMax.x() - aabbMin.x() < aabbMax.y() - aabbMin.y()
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? btVector3(distanceFromDoor, 0, 0)
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: btVector3(0, distanceFromDoor, 0);
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@ -183,7 +185,7 @@ namespace
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}
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else if (physics.getActor(ptr))
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{
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navigator.addAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
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navigator.addAgent(world.getPathfindingHalfExtents(ptr));
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}
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}
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@ -295,7 +297,7 @@ namespace MWWorld
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mPhysics->updateScale(ptr);
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}
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void Scene::update (float duration, bool paused)
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void Scene::update(float duration)
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{
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if (mChangeCellGridRequest.has_value())
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{
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@ -306,8 +308,6 @@ namespace MWWorld
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mPreloader->updateCache(mRendering.getReferenceTime());
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preloadCells(duration);
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mRendering.update (duration, paused);
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}
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void Scene::unloadCell(CellStore* cell)
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@ -320,7 +320,6 @@ namespace MWWorld
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ListAndResetObjectsVisitor visitor;
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cell->forEach(visitor);
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const auto world = MWBase::Environment::get().getWorld();
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for (const auto& ptr : visitor.mObjects)
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{
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if (const auto object = mPhysics->getObject(ptr))
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@ -331,7 +330,7 @@ namespace MWWorld
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}
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else if (mPhysics->getActor(ptr))
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{
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mNavigator.removeAgent(world->getPathfindingHalfExtents(ptr));
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mNavigator.removeAgent(mWorld.getPathfindingHalfExtents(ptr));
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mRendering.removeActorPath(ptr);
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mPhysics->remove(ptr);
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}
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@ -352,17 +351,17 @@ namespace MWWorld
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if (cell->getCell()->hasWater())
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mNavigator.removeWater(osg::Vec2i(cellX, cellY));
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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if (const auto pathgrid = mWorld.getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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mNavigator.removePathgrid(*pathgrid);
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mNavigator.update(world->getPlayerPtr().getRefData().getPosition().asVec3());
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mNavigator.update(mWorld.getPlayerPtr().getRefData().getPosition().asVec3());
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MWBase::Environment::get().getMechanicsManager()->drop (cell);
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mRendering.removeCell(cell);
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MWBase::Environment::get().getWindowManager()->removeCell(cell);
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MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (cell);
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mWorld.getLocalScripts().clearCell (cell);
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MWBase::Environment::get().getSoundManager()->stopSound (cell);
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mActiveCells.erase(cell);
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@ -377,8 +376,6 @@ namespace MWWorld
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Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
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const auto world = MWBase::Environment::get().getWorld();
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const int cellX = cell->getCell()->getGridX();
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const int cellY = cell->getCell()->getGridY();
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@ -425,12 +422,12 @@ namespace MWWorld
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}
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}
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if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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if (const auto pathgrid = mWorld.getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
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mNavigator.addPathgrid(*cell->getCell(), *pathgrid);
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// register local scripts
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// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
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MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
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mWorld.getLocalScripts().addCell (cell);
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if (respawn)
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cell->respawn();
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@ -461,7 +458,7 @@ namespace MWWorld
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else
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mPhysics->disableWater();
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const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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const auto player = mWorld.getPlayerPtr();
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// The player is loaded before the scene and by default it is grounded, with the scene fully loaded, we validate and correct this.
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if (player.mCell == cell) // Only run once, during initial cell load.
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@ -500,14 +497,14 @@ namespace MWWorld
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if (currentGridCenter)
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{
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float centerX, centerY;
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MWBase::Environment::get().getWorld()->indexToPosition(currentGridCenter->x(), currentGridCenter->y(), centerX, centerY, true);
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mWorld.indexToPosition(currentGridCenter->x(), currentGridCenter->y(), centerX, centerY, true);
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float distance = std::max(std::abs(centerX-pos.x()), std::abs(centerY-pos.y()));
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const float maxDistance = Constants::CellSizeInUnits / 2 + mCellLoadingThreshold; // 1/2 cell size + threshold
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if (distance <= maxDistance)
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return *currentGridCenter;
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}
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osg::Vec2i newCenter;
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MWBase::Environment::get().getWorld()->positionToIndex(pos.x(), pos.y(), newCenter.x(), newCenter.y());
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mWorld.positionToIndex(pos.x(), pos.y(), newCenter.x(), newCenter.y());
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return newCenter;
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}
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@ -561,7 +558,7 @@ namespace MWWorld
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mRendering.getPagedRefnums(newGrid, mPagedRefs);
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std::size_t refsToLoad = 0;
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const auto cellsToLoad = [&playerCellX,&playerCellY,&refsToLoad](CellStoreCollection& collection, int range) -> std::vector<std::pair<int,int>>
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const auto cellsToLoad = [&] (CellStoreCollection& collection, int range) -> std::vector<std::pair<int,int>>
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{
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std::vector<std::pair<int, int>> cellsPositionsToLoad;
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for (int x = playerCellX - range; x <= playerCellX + range; ++x)
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@ -570,7 +567,7 @@ namespace MWWorld
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{
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if (!isCellInCollection(x, y, collection))
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{
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refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
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refsToLoad += mWorld.getExterior(x, y)->count();
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cellsPositionsToLoad.emplace_back(x, y);
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}
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}
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@ -626,12 +623,12 @@ namespace MWWorld
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{
|
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if (!isCellInCollection(x, y, mActiveCells))
|
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{
|
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CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
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CellStore *cell = mWorld.getExterior(x, y);
|
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loadCell(cell, loadingListener, changeEvent, pos);
|
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}
|
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}
|
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|
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CellStore* current = MWBase::Environment::get().getWorld()->getExterior(playerCellX, playerCellY);
|
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CellStore* current = mWorld.getExterior(playerCellX, playerCellY);
|
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MWBase::Environment::get().getWindowManager()->changeCell(current);
|
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|
||||
if (changeEvent)
|
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@ -647,7 +644,7 @@ namespace MWWorld
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|
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mRendering.getResourceSystem()->setExpiryDelay(1.f);
|
||||
|
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const MWWorld::Store<ESM::Cell> &cells = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
|
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const MWWorld::Store<ESM::Cell> &cells = mWorld.getStore().get<ESM::Cell>();
|
||||
|
||||
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::ScopedLoad load(loadingListener);
|
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@ -659,7 +656,7 @@ namespace MWWorld
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{
|
||||
loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")...");
|
||||
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY);
|
||||
CellStore *cell = mWorld.getExterior(it->mData.mX, it->mData.mY);
|
||||
loadCell(cell, nullptr, false, osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits);
|
||||
|
||||
auto iter = mActiveCells.begin();
|
||||
@ -692,7 +689,7 @@ namespace MWWorld
|
||||
|
||||
mRendering.getResourceSystem()->setExpiryDelay(1.f);
|
||||
|
||||
const MWWorld::Store<ESM::Cell> &cells = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>();
|
||||
const MWWorld::Store<ESM::Cell> &cells = mWorld.getStore().get<ESM::Cell>();
|
||||
|
||||
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
||||
Loading::ScopedLoad load(loadingListener);
|
||||
@ -704,9 +701,9 @@ namespace MWWorld
|
||||
{
|
||||
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
|
||||
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName);
|
||||
CellStore *cell = mWorld.getInterior(it->mName);
|
||||
ESM::Position position;
|
||||
MWBase::Environment::get().getWorld()->findInteriorPosition(it->mName, position);
|
||||
mWorld.findInteriorPosition(it->mName, position);
|
||||
loadCell(cell, nullptr, false, position.asVec3());
|
||||
|
||||
auto iter = mActiveCells.begin();
|
||||
@ -739,16 +736,16 @@ namespace MWWorld
|
||||
|
||||
mRendering.enableTerrain(cell->isExterior());
|
||||
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
MWWorld::Ptr old = world->getPlayerPtr();
|
||||
world->getPlayer().setCell(cell);
|
||||
MWWorld::Ptr old = mWorld.getPlayerPtr();
|
||||
mWorld.getPlayer().setCell(cell);
|
||||
|
||||
MWWorld::Ptr player = world->getPlayerPtr();
|
||||
MWWorld::Ptr player = mWorld.getPlayerPtr();
|
||||
mRendering.updatePlayerPtr(player);
|
||||
|
||||
if (adjustPlayerPos) {
|
||||
world->moveObject(player, pos.asVec3());
|
||||
world->rotateObject(player, pos.asRotationVec3());
|
||||
if (adjustPlayerPos)
|
||||
{
|
||||
mWorld.moveObject(player, pos.asVec3());
|
||||
mWorld.rotateObject(player, pos.asRotationVec3());
|
||||
|
||||
player.getClass().adjustPosition(player, true);
|
||||
}
|
||||
@ -758,14 +755,15 @@ namespace MWWorld
|
||||
|
||||
mPhysics->updatePtr(old, player);
|
||||
|
||||
world->adjustSky();
|
||||
mWorld.adjustSky();
|
||||
|
||||
mLastPlayerPos = player.getRefData().getPosition().asVec3();
|
||||
}
|
||||
|
||||
Scene::Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
|
||||
Scene::Scene(MWWorld::World& world, MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
|
||||
DetourNavigator::Navigator& navigator)
|
||||
: mCurrentCell (nullptr), mCellChanged (false), mPhysics(physics), mRendering(rendering), mNavigator(navigator)
|
||||
: mCurrentCell (nullptr), mCellChanged (false)
|
||||
, mWorld(world), mPhysics(physics), mRendering(rendering), mNavigator(navigator)
|
||||
, mCellLoadingThreshold(1024.f)
|
||||
, mPreloadDistance(Settings::Manager::getInt("preload distance", "Cells"))
|
||||
, mPreloadEnabled(Settings::Manager::getBool("preload enabled", "Cells"))
|
||||
@ -806,7 +804,7 @@ namespace MWWorld
|
||||
|
||||
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
||||
{
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
|
||||
CellStore *cell = mWorld.getInterior(cellName);
|
||||
bool useFading = (mCurrentCell != nullptr);
|
||||
if (useFading)
|
||||
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
||||
@ -818,12 +816,11 @@ namespace MWWorld
|
||||
|
||||
if(mCurrentCell != nullptr && *mCurrentCell == *cell)
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
world->moveObject(world->getPlayerPtr(), position.asVec3());
|
||||
world->rotateObject(world->getPlayerPtr(), position.asRotationVec3());
|
||||
mWorld.moveObject(mWorld.getPlayerPtr(), position.asVec3());
|
||||
mWorld.rotateObject(mWorld.getPlayerPtr(), position.asRotationVec3());
|
||||
|
||||
if (adjustPlayerPos)
|
||||
world->getPlayerPtr().getClass().adjustPosition(world->getPlayerPtr(), true);
|
||||
mWorld.getPlayerPtr().getClass().adjustPosition(mWorld.getPlayerPtr(), true);
|
||||
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
|
||||
return;
|
||||
}
|
||||
@ -852,7 +849,7 @@ namespace MWWorld
|
||||
mRendering.configureFog(mCurrentCell->getCell());
|
||||
|
||||
// Sky system
|
||||
MWBase::Environment::get().getWorld()->adjustSky();
|
||||
mWorld.adjustSky();
|
||||
|
||||
if (changeEvent)
|
||||
mCellChanged = true;
|
||||
@ -870,14 +867,14 @@ namespace MWWorld
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
MWBase::Environment::get().getWorld()->positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
mWorld.positionToIndex (position.pos[0], position.pos[1], x, y);
|
||||
|
||||
if (changeEvent)
|
||||
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
||||
|
||||
changeCellGrid(position.asVec3(), x, y, changeEvent);
|
||||
|
||||
CellStore* current = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
||||
CellStore* current = mWorld.getExterior(x, y);
|
||||
changePlayerCell(current, position, adjustPlayerPos);
|
||||
|
||||
if (changeEvent)
|
||||
@ -898,20 +895,20 @@ namespace MWWorld
|
||||
{
|
||||
InsertVisitor insertVisitor(cell, loadingListener);
|
||||
cell.forEach (insertVisitor);
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs); });
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, mWorld, *mPhysics, mRendering, mPagedRefs); });
|
||||
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, mWorld, *mPhysics, mNavigator); });
|
||||
}
|
||||
|
||||
void Scene::addObjectToScene (const Ptr& ptr)
|
||||
{
|
||||
try
|
||||
{
|
||||
addObject(ptr, *mPhysics, mRendering, mPagedRefs);
|
||||
addObject(ptr, *mPhysics, mNavigator);
|
||||
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
|
||||
addObject(ptr, mWorld, *mPhysics, mRendering, mPagedRefs);
|
||||
addObject(ptr, mWorld, *mPhysics, mNavigator);
|
||||
mWorld.scaleObject(ptr, ptr.getCellRef().getScale());
|
||||
if (mCurrentCell != nullptr)
|
||||
{
|
||||
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
const auto player = mWorld.getPlayerPtr();
|
||||
mNavigator.update(player.getRefData().getPosition().asVec3());
|
||||
}
|
||||
}
|
||||
@ -931,13 +928,13 @@ namespace MWWorld
|
||||
mNavigator.removeObject(DetourNavigator::ObjectId(object));
|
||||
if (mCurrentCell != nullptr)
|
||||
{
|
||||
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
const auto player = mWorld.getPlayerPtr();
|
||||
mNavigator.update(player.getRefData().getPosition().asVec3());
|
||||
}
|
||||
}
|
||||
else if (mPhysics->getActor(ptr))
|
||||
{
|
||||
mNavigator.removeAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
|
||||
mNavigator.removeAgent(mWorld.getPathfindingHalfExtents(ptr));
|
||||
}
|
||||
mPhysics->remove(ptr);
|
||||
mRendering.removeObject (ptr);
|
||||
@ -1022,7 +1019,7 @@ namespace MWWorld
|
||||
if (dt<=1e-06) return;
|
||||
std::vector<PositionCellGrid> exteriorPositions;
|
||||
|
||||
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
const MWWorld::ConstPtr player = mWorld.getPlayerPtr();
|
||||
osg::Vec3f playerPos = player.getRefData().getPosition().asVec3();
|
||||
osg::Vec3f moved = playerPos - mLastPlayerPos;
|
||||
osg::Vec3f predictedPos = playerPos + moved / dt * mPredictionTime;
|
||||
@ -1072,13 +1069,13 @@ namespace MWWorld
|
||||
try
|
||||
{
|
||||
if (!door.getCellRef().getDestCell().empty())
|
||||
preloadCell(MWBase::Environment::get().getWorld()->getInterior(door.getCellRef().getDestCell()));
|
||||
preloadCell(mWorld.getInterior(door.getCellRef().getDestCell()));
|
||||
else
|
||||
{
|
||||
osg::Vec3f pos = door.getCellRef().getDoorDest().asVec3();
|
||||
int x,y;
|
||||
MWBase::Environment::get().getWorld()->positionToIndex (pos.x(), pos.y(), x, y);
|
||||
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
|
||||
mWorld.positionToIndex (pos.x(), pos.y(), x, y);
|
||||
preloadCell(mWorld.getExterior(x,y), true);
|
||||
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
||||
}
|
||||
}
|
||||
@ -1092,7 +1089,7 @@ namespace MWWorld
|
||||
|
||||
void Scene::preloadExteriorGrid(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos)
|
||||
{
|
||||
if (!MWBase::Environment::get().getWorld()->isCellExterior())
|
||||
if (!mWorld.isCellExterior())
|
||||
return;
|
||||
|
||||
int halfGridSizePlusOne = mHalfGridSize + 1;
|
||||
@ -1102,7 +1099,7 @@ namespace MWWorld
|
||||
cellX = mCurrentGridCenter.x(); cellY = mCurrentGridCenter.y();
|
||||
|
||||
float centerX, centerY;
|
||||
MWBase::Environment::get().getWorld()->indexToPosition(cellX, cellY, centerX, centerY, true);
|
||||
mWorld.indexToPosition(cellX, cellY, centerX, centerY, true);
|
||||
|
||||
for (int dx = -halfGridSizePlusOne; dx <= halfGridSizePlusOne; ++dx)
|
||||
{
|
||||
@ -1112,14 +1109,14 @@ namespace MWWorld
|
||||
continue; // only care about the outer (not yet loaded) part of the grid
|
||||
|
||||
float thisCellCenterX, thisCellCenterY;
|
||||
MWBase::Environment::get().getWorld()->indexToPosition(cellX+dx, cellY+dy, thisCellCenterX, thisCellCenterY, true);
|
||||
mWorld.indexToPosition(cellX+dx, cellY+dy, thisCellCenterX, thisCellCenterY, true);
|
||||
|
||||
float dist = std::max(std::abs(thisCellCenterX - playerPos.x()), std::abs(thisCellCenterY - playerPos.y()));
|
||||
dist = std::min(dist,std::max(std::abs(thisCellCenterX - predictedPos.x()), std::abs(thisCellCenterY - predictedPos.y())));
|
||||
float loadDist = Constants::CellSizeInUnits / 2 + Constants::CellSizeInUnits - mCellLoadingThreshold + mPreloadDistance;
|
||||
|
||||
if (dist < loadDist)
|
||||
preloadCell(MWBase::Environment::get().getWorld()->getExterior(cellX+dx, cellY+dy));
|
||||
preloadCell(mWorld.getExterior(cellX+dx, cellY+dy));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1135,7 +1132,7 @@ namespace MWWorld
|
||||
{
|
||||
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
|
||||
{
|
||||
mPreloader->preload(MWBase::Environment::get().getWorld()->getExterior(x+dx, y+dy), mRendering.getReferenceTime());
|
||||
mPreloader->preload(mWorld.getExterior(x+dx, y+dy), mRendering.getReferenceTime());
|
||||
if (++numpreloaded >= mPreloader->getMaxCacheSize())
|
||||
break;
|
||||
}
|
||||
@ -1198,7 +1195,7 @@ namespace MWWorld
|
||||
|
||||
void Scene::preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& /*predictedPos*/, std::vector<PositionCellGrid>& exteriorPositions) // ignore predictedPos here since opening dialogue with travel service takes extra time
|
||||
{
|
||||
const MWWorld::ConstPtr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
const MWWorld::ConstPtr player = mWorld.getPlayerPtr();
|
||||
ListFastTravelDestinationsVisitor listVisitor(mPreloadDistance, player.getRefData().getPosition().asVec3());
|
||||
|
||||
for (MWWorld::CellStore* cellStore : mActiveCells)
|
||||
@ -1210,13 +1207,13 @@ namespace MWWorld
|
||||
for (ESM::Transport::Dest& dest : listVisitor.mList)
|
||||
{
|
||||
if (!dest.mCellName.empty())
|
||||
preloadCell(MWBase::Environment::get().getWorld()->getInterior(dest.mCellName));
|
||||
preloadCell(mWorld.getInterior(dest.mCellName));
|
||||
else
|
||||
{
|
||||
osg::Vec3f pos = dest.mPos.asVec3();
|
||||
int x,y;
|
||||
MWBase::Environment::get().getWorld()->positionToIndex( pos.x(), pos.y(), x, y);
|
||||
preloadCell(MWBase::Environment::get().getWorld()->getExterior(x,y), true);
|
||||
mWorld.positionToIndex( pos.x(), pos.y(), x, y);
|
||||
preloadCell(mWorld.getExterior(x,y), true);
|
||||
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
||||
}
|
||||
}
|
||||
|
@ -62,6 +62,7 @@ namespace MWWorld
|
||||
class Player;
|
||||
class CellStore;
|
||||
class CellPreloader;
|
||||
class World;
|
||||
|
||||
enum class RotationOrder
|
||||
{
|
||||
@ -85,6 +86,7 @@ namespace MWWorld
|
||||
CellStore* mCurrentCell; // the cell the player is in
|
||||
CellStoreCollection mActiveCells;
|
||||
bool mCellChanged;
|
||||
MWWorld::World& mWorld;
|
||||
MWPhysics::PhysicsSystem *mPhysics;
|
||||
MWRender::RenderingManager& mRendering;
|
||||
DetourNavigator::Navigator& mNavigator;
|
||||
@ -131,7 +133,7 @@ namespace MWWorld
|
||||
|
||||
public:
|
||||
|
||||
Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
|
||||
Scene(MWWorld::World& world, MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
|
||||
DetourNavigator::Navigator& navigator);
|
||||
|
||||
~Scene();
|
||||
@ -164,7 +166,7 @@ namespace MWWorld
|
||||
|
||||
void markCellAsUnchanged();
|
||||
|
||||
void update (float duration, bool paused);
|
||||
void update(float duration);
|
||||
|
||||
void addObjectToScene (const Ptr& ptr);
|
||||
///< Add an object that already exists in the world model to the scene.
|
||||
|
@ -78,6 +78,7 @@
|
||||
|
||||
#include "contentloader.hpp"
|
||||
#include "esmloader.hpp"
|
||||
#include "cellutils.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
@ -200,7 +201,7 @@ namespace MWWorld
|
||||
|
||||
mWeatherManager.reset(new MWWorld::WeatherManager(*mRendering, mStore));
|
||||
|
||||
mWorldScene.reset(new Scene(*mRendering.get(), mPhysics.get(), *mNavigator));
|
||||
mWorldScene.reset(new Scene(*this, *mRendering.get(), mPhysics.get(), *mNavigator));
|
||||
}
|
||||
|
||||
void World::fillGlobalVariables()
|
||||
@ -1034,7 +1035,7 @@ namespace MWWorld
|
||||
return mWorldScene->markCellAsUnchanged();
|
||||
}
|
||||
|
||||
float World::getMaxActivationDistance ()
|
||||
float World::getMaxActivationDistance() const
|
||||
{
|
||||
if (mActivationDistanceOverride >= 0)
|
||||
return static_cast<float>(mActivationDistanceOverride);
|
||||
@ -1276,11 +1277,10 @@ namespace MWWorld
|
||||
|
||||
MWWorld::Ptr World::moveObject(const Ptr& ptr, const osg::Vec3f& position, bool movePhysics, bool moveToActive)
|
||||
{
|
||||
int cellX, cellY;
|
||||
positionToIndex(position.x(), position.y(), cellX, cellY);
|
||||
const auto index = MWWorld::positionToIndex(position.x(), position.y());
|
||||
|
||||
CellStore* cell = ptr.getCell();
|
||||
CellStore* newCell = getExterior(cellX, cellY);
|
||||
CellStore* newCell = getExterior(index.mX, index.mY);
|
||||
bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior() && mWorldScene->isCellActive(*newCell);
|
||||
|
||||
if (cell->isExterior() || (moveToActive && isCellActive && ptr.getClass().isActor()))
|
||||
@ -1518,8 +1518,9 @@ namespace MWWorld
|
||||
|
||||
void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
|
||||
{
|
||||
cellX = static_cast<int>(std::floor(x / Constants::CellSizeInUnits));
|
||||
cellY = static_cast<int>(std::floor(y / Constants::CellSizeInUnits));
|
||||
const auto index = MWWorld::positionToIndex(x, y);
|
||||
cellX = index.mX;
|
||||
cellY = index.mY;
|
||||
}
|
||||
|
||||
void World::queueMovement(const Ptr &ptr, const osg::Vec3f &velocity)
|
||||
@ -1849,7 +1850,9 @@ namespace MWWorld
|
||||
|
||||
mPhysics->debugDraw();
|
||||
|
||||
mWorldScene->update (duration, paused);
|
||||
mWorldScene->update(duration);
|
||||
|
||||
mRendering->update(duration, paused);
|
||||
|
||||
updateSoundListener();
|
||||
|
||||
@ -2072,11 +2075,6 @@ namespace MWWorld
|
||||
|
||||
struct GetDoorMarkerVisitor
|
||||
{
|
||||
GetDoorMarkerVisitor(std::vector<World::DoorMarker>& out)
|
||||
: mOut(out)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<World::DoorMarker>& mOut;
|
||||
|
||||
bool operator()(const MWWorld::Ptr& ptr)
|
||||
@ -2102,11 +2100,7 @@ namespace MWWorld
|
||||
else
|
||||
{
|
||||
cellid.mPaged = true;
|
||||
MWBase::Environment::get().getWorld()->positionToIndex(
|
||||
ref.mRef.getDoorDest().pos[0],
|
||||
ref.mRef.getDoorDest().pos[1],
|
||||
cellid.mIndex.mX,
|
||||
cellid.mIndex.mY);
|
||||
cellid.mIndex = MWWorld::positionToIndex(ref.mRef.getDoorDest().pos[0], ref.mRef.getDoorDest().pos[1]);
|
||||
}
|
||||
newMarker.dest = cellid;
|
||||
|
||||
@ -2122,7 +2116,7 @@ namespace MWWorld
|
||||
|
||||
void World::getDoorMarkers (CellStore* cell, std::vector<World::DoorMarker>& out)
|
||||
{
|
||||
GetDoorMarkerVisitor visitor(out);
|
||||
GetDoorMarkerVisitor visitor {out};
|
||||
cell->forEachType<ESM::Door>(visitor);
|
||||
}
|
||||
|
||||
@ -2208,9 +2202,8 @@ namespace MWWorld
|
||||
throw std::runtime_error("copyObjectToCell(): cannot copy object to null cell");
|
||||
if (cell->isExterior())
|
||||
{
|
||||
int cellX, cellY;
|
||||
positionToIndex(pos.pos[0], pos.pos[1], cellX, cellY);
|
||||
cell = mCells.getExterior(cellX, cellY);
|
||||
const auto index = MWWorld::positionToIndex(pos.pos[0], pos.pos[1]);
|
||||
cell = mCells.getExterior(index.mX, index.mY);
|
||||
}
|
||||
|
||||
MWWorld::Ptr dropped =
|
||||
@ -2817,10 +2810,9 @@ namespace MWWorld
|
||||
// door to exterior
|
||||
if (door->getDestCell().empty())
|
||||
{
|
||||
int x, y;
|
||||
ESM::Position doorDest = door->getDoorDest();
|
||||
positionToIndex(doorDest.pos[0], doorDest.pos[1], x, y);
|
||||
source = getExterior(x, y);
|
||||
const auto index = MWWorld::positionToIndex(doorDest.pos[0], doorDest.pos[1]);
|
||||
source = getExterior(index.mX, index.mY);
|
||||
}
|
||||
// door to interior
|
||||
else
|
||||
@ -3152,7 +3144,7 @@ namespace MWWorld
|
||||
const osg::Vec3f sourcePos = worldPos + orient * osg::Vec3f(0,-1,0) * 64.f;
|
||||
|
||||
// Early out if the launch position is underwater
|
||||
bool underwater = MWBase::Environment::get().getWorld()->isUnderwater(MWMechanics::getPlayer().getCell(), worldPos);
|
||||
bool underwater = isUnderwater(MWMechanics::getPlayer().getCell(), worldPos);
|
||||
if (underwater)
|
||||
{
|
||||
MWMechanics::projectileHit(actor, Ptr(), bow, projectile, worldPos, attackStrength);
|
||||
@ -3183,7 +3175,7 @@ namespace MWWorld
|
||||
mProjectileManager->updateCasters();
|
||||
}
|
||||
|
||||
void World::applyLoopingParticles(const MWWorld::Ptr& ptr)
|
||||
void World::applyLoopingParticles(const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
const MWWorld::Class &cls = ptr.getClass();
|
||||
if (cls.isActor())
|
||||
@ -3413,15 +3405,12 @@ namespace MWWorld
|
||||
|
||||
struct AddDetectedReferenceVisitor
|
||||
{
|
||||
AddDetectedReferenceVisitor(std::vector<Ptr>& out, const Ptr& detector, World::DetectionType type, float squaredDist)
|
||||
: mOut(out), mDetector(detector), mSquaredDist(squaredDist), mType(type)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<Ptr>& mOut;
|
||||
Ptr mDetector;
|
||||
float mSquaredDist;
|
||||
World::DetectionType mType;
|
||||
const MWWorld::ESMStore& mStore;
|
||||
|
||||
bool operator() (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
if ((ptr.getRefData().getPosition().asVec3() - mDetector.getRefData().getPosition().asVec3()).length2() >= mSquaredDist)
|
||||
@ -3437,14 +3426,13 @@ namespace MWWorld
|
||||
// but ignore containers without resolved content
|
||||
if (isContainer && ptr.getRefData().getCustomData() == nullptr)
|
||||
{
|
||||
const auto& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
for(const auto& containerItem : ptr.get<ESM::Container>()->mBase->mInventory.mList)
|
||||
{
|
||||
if(containerItem.mCount)
|
||||
{
|
||||
try
|
||||
{
|
||||
ManualRef ref(store, containerItem.mItem, containerItem.mCount);
|
||||
ManualRef ref(mStore, containerItem.mItem, containerItem.mCount);
|
||||
if(needToAdd(ref.getPtr(), mDetector))
|
||||
{
|
||||
mOut.push_back(ptr);
|
||||
@ -3519,7 +3507,7 @@ namespace MWWorld
|
||||
|
||||
dist = feetToGameUnits(dist);
|
||||
|
||||
AddDetectedReferenceVisitor visitor (out, ptr, type, dist*dist);
|
||||
AddDetectedReferenceVisitor visitor {out, ptr, dist * dist, type, mStore};
|
||||
|
||||
for (CellStore* cellStore : mWorldScene->getActiveCells())
|
||||
{
|
||||
@ -3699,10 +3687,9 @@ namespace MWWorld
|
||||
static int iNumberCreatures = mStore.get<ESM::GameSetting>().find("iNumberCreatures")->mValue.getInteger();
|
||||
int numCreatures = 1 + Misc::Rng::rollDice(iNumberCreatures); // [1, iNumberCreatures]
|
||||
|
||||
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
|
||||
for (int i=0; i<numCreatures; ++i)
|
||||
{
|
||||
std::string selectedCreature = MWMechanics::getLevelledItem(list, true, prng);
|
||||
std::string selectedCreature = MWMechanics::getLevelledItem(list, true, mPrng);
|
||||
if (selectedCreature.empty())
|
||||
continue;
|
||||
|
||||
@ -3831,6 +3818,8 @@ namespace MWWorld
|
||||
|
||||
struct ResetActorsVisitor
|
||||
{
|
||||
World& mWorld;
|
||||
|
||||
bool operator() (const Ptr& ptr)
|
||||
{
|
||||
if (ptr.getClass().isActor() && ptr.getCellRef().hasContentFile())
|
||||
@ -3839,18 +3828,19 @@ namespace MWWorld
|
||||
return true;
|
||||
|
||||
const ESM::Position& origPos = ptr.getCellRef().getPosition();
|
||||
MWBase::Environment::get().getWorld()->moveObject(ptr, origPos.asVec3());
|
||||
MWBase::Environment::get().getWorld()->rotateObject(ptr, origPos.asRotationVec3());
|
||||
mWorld.moveObject(ptr, origPos.asVec3());
|
||||
mWorld.rotateObject(ptr, origPos.asRotationVec3());
|
||||
ptr.getClass().adjustPosition(ptr, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void World::resetActors()
|
||||
{
|
||||
for (CellStore* cellstore : mWorldScene->getActiveCells())
|
||||
{
|
||||
ResetActorsVisitor visitor;
|
||||
ResetActorsVisitor visitor {*this};
|
||||
cellstore->forEach(visitor);
|
||||
}
|
||||
}
|
||||
|
@ -232,7 +232,7 @@ namespace MWWorld
|
||||
bool toggleWorld() override;
|
||||
bool toggleBorders() override;
|
||||
|
||||
void adjustSky() override;
|
||||
void adjustSky();
|
||||
|
||||
Player& getPlayer() override;
|
||||
MWWorld::Ptr getPlayerPtr() override;
|
||||
@ -396,7 +396,7 @@ namespace MWWorld
|
||||
///< Place an object in a safe place next to \a referenceObject. \a direction and \a distance specify the wanted placement
|
||||
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is obstructed).
|
||||
|
||||
float getMaxActivationDistance() override;
|
||||
float getMaxActivationDistance() const override;
|
||||
|
||||
void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
||||
const override;
|
||||
@ -587,7 +587,7 @@ namespace MWWorld
|
||||
///< check if the player is allowed to rest
|
||||
|
||||
void rest(double hours) override;
|
||||
void rechargeItems(double duration, bool activeOnly) override;
|
||||
void rechargeItems(double duration, bool activeOnly);
|
||||
|
||||
/// \todo Probably shouldn't be here
|
||||
MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) override;
|
||||
@ -643,7 +643,7 @@ namespace MWWorld
|
||||
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) override;
|
||||
void updateProjectilesCasters() override;
|
||||
|
||||
void applyLoopingParticles(const MWWorld::Ptr& ptr) override;
|
||||
void applyLoopingParticles(const MWWorld::Ptr& ptr) const override;
|
||||
|
||||
const std::vector<std::string>& getContentFiles() const override;
|
||||
void breakInvisibility (const MWWorld::Ptr& actor) override;
|
||||
|
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Reference in New Issue
Block a user