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map lighting tweak, default settings tweak

This commit is contained in:
scrawl 2012-04-14 15:58:58 +02:00
parent e05faa184f
commit fa5a1432c9
2 changed files with 3 additions and 1 deletions

View File

@ -482,11 +482,13 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
void RenderingManager::disableLights() void RenderingManager::disableLights()
{ {
mObjects.disableLights(); mObjects.disableLights();
sunDisable();
} }
void RenderingManager::enableLights() void RenderingManager::enableLights()
{ {
mObjects.enableLights(); mObjects.enableLights();
sunEnable();
} }
const bool RenderingManager::useMRT() const bool RenderingManager::useMRT()

View File

@ -93,7 +93,7 @@ rtt size = 512
reflect terrain = true reflect terrain = true
reflect statics = false reflect statics = false
reflect small statics = false reflect small statics = false
reflect actors = true reflect actors = false
reflect misc = false reflect misc = false
# Enable underwater effect. It is not resource intensive, so only disable it if you have problems. # Enable underwater effect. It is not resource intensive, so only disable it if you have problems.