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map lighting tweak, default settings tweak
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@ -482,11 +482,13 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
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void RenderingManager::disableLights()
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{
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mObjects.disableLights();
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sunDisable();
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}
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void RenderingManager::enableLights()
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{
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mObjects.enableLights();
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sunEnable();
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}
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const bool RenderingManager::useMRT()
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@ -93,7 +93,7 @@ rtt size = 512
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reflect terrain = true
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reflect statics = false
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reflect small statics = false
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reflect actors = true
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reflect actors = false
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reflect misc = false
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# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.
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