From f91d63978272077eb95ff6750e0554f1e0d3f092 Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 28 Aug 2014 16:30:42 +0200 Subject: [PATCH] Add missing soul trap sound (Fixes #1855) --- apps/openmw/mwmechanics/actors.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index a94f26cd44..3785ba9ae9 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -254,6 +254,9 @@ namespace MWMechanics if (fx) MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel, "", Ogre::Vector3(mCreature.getRefData().getPosition().pos)); + + MWBase::Environment::get().getSoundManager()->playSound3D(mCreature, "conjuration hit", 1.f, 1.f, + MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_NoTrack); } };