diff --git a/components/terrain/quadtreenode.hpp b/components/terrain/quadtreenode.hpp index 6265727011..e8392b8e40 100644 --- a/components/terrain/quadtreenode.hpp +++ b/components/terrain/quadtreenode.hpp @@ -98,7 +98,6 @@ namespace Terrain DefaultWorld* getTerrain() { return mTerrain; } /// Adjust LODs for the given camera position, possibly splitting up chunks or merging them. - /// @param force Always choose to render this node, even if not the perfect LOD. /// @return Did we (or all of our children) choose to render? bool update (const Ogre::Vector3& cameraPos); @@ -124,7 +123,6 @@ namespace Terrain /// call this method on their children. /// @note Do not call this before World::areLayersLoaded() == true /// @param area area in image space to put the quad - /// @param quads collect quads here so they can be deleted later void prepareForCompositeMap(Ogre::TRect area); /// Create a chunk for this node from the given data.