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Don't complain about greetings with no sound
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@ -586,6 +586,7 @@ namespace MWDialogue
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MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
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if(winMgr->getSubtitlesEnabled())
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winMgr->messageBox(info->mResponse);
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if (!info->mSound.empty())
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sndMgr->say(actor, info->mSound);
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}
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}
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@ -70,7 +70,7 @@ struct DialInfo
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// Sound and text associated with this item
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std::string mSound, mResponse;
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// Result script (uncomiled) to run whenever this dialog item is
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// Result script (uncompiled) to run whenever this dialog item is
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// selected
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std::string mResultScript;
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