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Remove the background window trick, which currently doesn't serve any purpose
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@ -229,15 +229,6 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
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assert(mRoot);
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mRoot->initialise(false);
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// create a hidden 1x1 background window to keep resources when recreating the secondary (real) window
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NameValuePairList params_;
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params_.insert(std::make_pair("title", title));
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params_.insert(std::make_pair("FSAA", "0"));
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params_.insert(std::make_pair("vsync", "false"));
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params_.insert(std::make_pair("hidden", "true"));
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Ogre::RenderWindow* hiddenWindow = mRoot->createRenderWindow("InactiveHidden", 1, 1, false, ¶ms_);
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hiddenWindow->setActive(false);
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NameValuePairList params;
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params.insert(std::make_pair("title", title));
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params.insert(std::make_pair("FSAA", settings.fsaa));
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