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Change the default reverb preset to improve underwater FX transition
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@ -798,7 +798,7 @@ bool OpenAL_Output::init(const std::string &devname, const std::string &hrtfname
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if(alGetError() == AL_NO_ERROR)
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Log(Debug::Info) << "Standard Reverb supported";
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}
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EFXEAXREVERBPROPERTIES props = EFX_REVERB_PRESET_GENERIC;
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EFXEAXREVERBPROPERTIES props = EFX_REVERB_PRESET_LIVINGROOM;
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props.flGain = 0.0f;
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LoadEffect(mDefaultEffect, props);
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}
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