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mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-29 12:20:41 +00:00

Fix issue numbers

This commit is contained in:
Evil Eye 2021-09-30 22:24:25 +02:00
parent 5f3a36a9b7
commit f6c39b9f19

View File

@ -16,7 +16,7 @@
Bug #5453: Magic effect VFX are offset for creatures
Bug #5483: AutoCalc flag is not used to calculate spells cost
Bug #5508: Engine binary links to Qt without using it
Bug #5755: Active grid object paging - disappearing textures
Bug #5766: Active grid object paging - disappearing textures
Bug #5788: Texture editing parses the selected indexes wrongly
Bug #5842: GetDisposition adds temporary disposition change from different actors
Bug #6037: Morrowind Content Language Cannot be Set to English in OpenMW Launcher
@ -47,8 +47,8 @@
Feature #2780: A way to see current OpenMW version in the console
Feature #3616: Allow Zoom levels on the World Map
Feature #4595: Unique object identifier
Feature #4737: Handle instance move from one cell to another
Feature #5489: MCP: Telekinesis fix for activators
Feature #5737: Handle instance move from one cell to another
Feature #5996: Support Lua scripts in OpenMW
Feature #6017: Separate persistent and temporary cell references when saving
Feature #6032: Reverse-z depth buffer