mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-10 03:39:55 +00:00
Play the appropriate swish sound and follow-up animation
This commit is contained in:
parent
b70975a74d
commit
f57c829cba
@ -501,9 +501,12 @@ bool CharacterController::updateNpcState()
|
||||
if(mAttackType != "shoot")
|
||||
{
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
// NOTE: SwishL, SwishM, SwishS - large, medium, small.
|
||||
// Based on weapon weight, speed, or attack strength?
|
||||
sndMgr->playSound3D(mPtr, "SwishL", 1.0f, 1.0f);
|
||||
if(complete < 0.5f)
|
||||
sndMgr->playSound3D(mPtr, "SwishL", 1.0f, 1.0f);
|
||||
else if(complete < 1.0f)
|
||||
sndMgr->playSound3D(mPtr, "SwishM", 1.0f, 1.0f);
|
||||
else
|
||||
sndMgr->playSound3D(mPtr, "SwishS", 1.0f, 1.0f);
|
||||
}
|
||||
stats.setAttackStrength(complete);
|
||||
|
||||
@ -560,10 +563,18 @@ bool CharacterController::updateNpcState()
|
||||
weapSpeed, mAttackType+" follow start", mAttackType+" follow stop",
|
||||
0.0f, 0);
|
||||
else
|
||||
{
|
||||
float str = stats.getAttackStrength();
|
||||
std::string start = mAttackType+((str < 0.5f) ? " small follow start"
|
||||
: (str < 1.0f) ? " medium follow start"
|
||||
: " large follow start");
|
||||
std::string stop = mAttackType+((str < 0.5f) ? " small follow stop"
|
||||
: (str < 1.0f) ? " medium follow stop"
|
||||
: " large follow stop");
|
||||
mAnimation->play(mCurrentWeapon, Priority_Weapon,
|
||||
MWRender::Animation::Group_UpperBody, true,
|
||||
weapSpeed, mAttackType+" large follow start", mAttackType+" large follow stop",
|
||||
0.0f, 0);
|
||||
weapSpeed, start, stop, 0.0f, 0);
|
||||
}
|
||||
mUpperBodyState = UpperCharState_FollowStartToFollowStop;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user