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Fixed jump fatigue loss formula (fixes #3843)

This commit is contained in:
Andrei Kortunov 2017-04-26 18:28:59 +04:00
parent 80d1bb571c
commit f484ef8ffb

View File

@ -1753,7 +1753,7 @@ void CharacterController::update(float duration)
float normalizedEncumbrance = mPtr.getClass().getNormalizedEncumbrance(mPtr);
if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1;
const float fatigueDecrease = fatigueJumpBase + (1 - normalizedEncumbrance) * fatigueJumpMult;
const float fatigueDecrease = fatigueJumpBase + normalizedEncumbrance * fatigueJumpMult;
if (!godmode)
{