mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-30 12:32:36 +00:00
Merge branch 'planking' into 'master'
Only set use when holding a weapon Closes #8232 See merge request OpenMW/openmw!4457
This commit is contained in:
commit
f3e829fcf2
@ -145,7 +145,7 @@ end
|
||||
|
||||
input.registerTriggerHandler('ToggleSpell', async:callback(function()
|
||||
if not combatAllowed() then return end
|
||||
if Actor.stance(self) == Actor.STANCE.Spell then
|
||||
if Actor.getStance(self) == Actor.STANCE.Spell then
|
||||
Actor.setStance(self, Actor.STANCE.Nothing)
|
||||
elseif Player.getControlSwitch(self, Player.CONTROL_SWITCH.Magic) then
|
||||
if checkNotWerewolf() then
|
||||
@ -156,7 +156,7 @@ end))
|
||||
|
||||
input.registerTriggerHandler('ToggleWeapon', async:callback(function()
|
||||
if not combatAllowed() then return end
|
||||
if Actor.stance(self) == Actor.STANCE.Weapon then
|
||||
if Actor.getStance(self) == Actor.STANCE.Weapon then
|
||||
Actor.setStance(self, Actor.STANCE.Nothing)
|
||||
elseif Player.getControlSwitch(self, Player.CONTROL_SWITCH.Fighting) then
|
||||
Actor.setStance(self, Actor.STANCE.Weapon)
|
||||
@ -170,10 +170,12 @@ end))
|
||||
local function processAttacking()
|
||||
-- for spell-casting, set controls.use to true for exactly one frame
|
||||
-- otherwise spell casting is attempted every frame while Use is true
|
||||
if Actor.stance(self) == Actor.STANCE.Spell then
|
||||
if Actor.getStance(self) == Actor.STANCE.Spell then
|
||||
self.controls.use = startUse and 1 or 0
|
||||
elseif Actor.getStance(self) == Actor.STANCE.Weapon and input.getBooleanActionValue('Use') then
|
||||
self.controls.use = 1
|
||||
else
|
||||
self.controls.use = input.getBooleanActionValue('Use') and 1 or 0
|
||||
self.controls.use = 0
|
||||
end
|
||||
startUse = false
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user