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Possible fix for a issue
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@ -237,7 +237,7 @@ bool PM_SlideMove( bool gravity )
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{
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{
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// entity is completely trapped in another solid
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// entity is completely trapped in another solid
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//pm->ps->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
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//pm->ps->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
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pm->ps.velocity.z = 0;
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pm->ps.velocity = Ogre::Vector3(0,0,0);
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return true;
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return true;
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}
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}
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