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Make MWWorld::getInterior case insensitive.

Interior cells names can use different mix of uppercase/lowercase in different places.
getInterior() should return same cell in all cases. Fixes bug #586.
This commit is contained in:
Michal Sciubidlo 2013-03-07 20:15:01 +01:00
parent f680fba37e
commit f2f4b6e2d5

View File

@ -129,13 +129,14 @@ MWWorld::Ptr::CellStore *MWWorld::Cells::getExterior (int x, int y)
MWWorld::Ptr::CellStore *MWWorld::Cells::getInterior (const std::string& name) MWWorld::Ptr::CellStore *MWWorld::Cells::getInterior (const std::string& name)
{ {
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (name); std::string lowerName = Misc::StringUtils::lowerCase(name);
std::map<std::string, Ptr::CellStore>::iterator result = mInteriors.find (lowerName);
if (result==mInteriors.end()) if (result==mInteriors.end())
{ {
const ESM::Cell *cell = mStore.get<ESM::Cell>().find(name); const ESM::Cell *cell = mStore.get<ESM::Cell>().find(lowerName);
result = mInteriors.insert (std::make_pair (name, Ptr::CellStore (cell))).first; result = mInteriors.insert (std::make_pair (lowerName, Ptr::CellStore (cell))).first;
} }
if (result->second.mState!=Ptr::CellStore::State_Loaded) if (result->second.mState!=Ptr::CellStore::State_Loaded)