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added sounds to trade window
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c30b9e4bb9
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@ -196,6 +196,9 @@ void ContainerBase::sellAlreadyBoughtItem(MyGUI::Widget* _sender, int count)
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
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}
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std::string sound = MWWorld::Class::get(object).getUpSoundId(object);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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drawItems();
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}
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@ -216,6 +219,9 @@ void ContainerBase::sellItem(MyGUI::Widget* _sender, int count)
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
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}
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std::string sound = MWWorld::Class::get(object).getUpSoundId(object);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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drawItems();
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}
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@ -6,6 +6,7 @@
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#include "../mwworld/world.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "window_manager.hpp"
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#include "inventorywindow.hpp"
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@ -232,6 +233,9 @@ namespace MWGui
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playerStore.add(ref.getPtr());
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}
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std::string sound = "Item Gold Up";
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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mWindowManager.setGuiMode(GM_Game);
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}
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