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Dead actors underwater will float to the surface
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@ -288,6 +288,11 @@ namespace MWPhysics
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velocity = velocity + physicActor->getInertialForce();
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}
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}
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// dead actors underwater will float to the surface
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if (ptr.getClass().getCreatureStats(ptr).isDead() && position.z() < swimlevel)
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velocity = osg::Vec3f(0,0,1) * 25;
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ptr.getClass().getMovementSettings(ptr).mPosition[2] = 0;
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// Now that we have the effective movement vector, apply wind forces to it
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