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Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
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@ -86,6 +86,7 @@
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Bug #4412: openmw-iniimporter ignores data paths from config
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Bug #4413: Moving with 0 strength uses all of your fatigue
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Bug #4420: Camera flickering when I open up and close menus while sneaking
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Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
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Bug #4435: Item health is considered a signed integer
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Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
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Feature #1786: Round up encumbrance value in the encumbrance bar
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@ -428,9 +428,8 @@ void OMW::Engine::setWindowIcon()
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else
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{
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osg::ref_ptr<osg::Image> image = result.getImage();
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SDL_Surface* surface = SDLUtil::imageToSurface(image, true);
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SDL_SetWindowIcon(mWindow, surface);
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SDL_FreeSurface(surface);
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auto surface = SDLUtil::imageToSurface(image, true);
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SDL_SetWindowIcon(mWindow, surface.get());
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}
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}
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@ -6,7 +6,7 @@
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namespace SDLUtil
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{
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SDL_Surface* imageToSurface(osg::Image *image, bool flip)
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SurfaceUniquePtr imageToSurface(osg::Image *image, bool flip)
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{
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int width = image->s();
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int height = image->t();
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@ -22,7 +22,7 @@ SDL_Surface* imageToSurface(osg::Image *image, bool flip)
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static_cast<Uint8>(clr.g() * 255), static_cast<Uint8>(clr.b() * 255), static_cast<Uint8>(clr.a() * 255));
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}
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return surface;
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return SurfaceUniquePtr(surface, SDL_FreeSurface);
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}
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}
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@ -1,6 +1,8 @@
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#ifndef OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
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#define OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
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#include <memory>
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struct SDL_Surface;
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namespace osg
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@ -10,10 +12,10 @@ namespace osg
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namespace SDLUtil
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{
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typedef std::unique_ptr<SDL_Surface, void (*)(SDL_Surface *)> SurfaceUniquePtr;
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/// Convert an osg::Image to an SDL_Surface.
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/// @note The returned surface must be freed using SDL_FreeSurface.
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SDL_Surface* imageToSurface(osg::Image* image, bool flip=false);
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SurfaceUniquePtr imageToSurface(osg::Image* image, bool flip=false);
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}
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@ -7,11 +7,14 @@
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#include <SDL_mouse.h>
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#include <SDL_endian.h>
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#include <SDL_render.h>
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#include <SDL_hints.h>
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#include <osg/GraphicsContext>
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#include <osg/Geometry>
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#include <osg/Texture2D>
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#include <osg/TexMat>
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#include <osg/Version>
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#include <osgViewer/GraphicsWindow>
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#include "imagetosurface.hpp"
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@ -22,8 +25,14 @@
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USE_GRAPHICSWINDOW()
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#endif
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namespace
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namespace CursorDecompression
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{
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// macOS builds use the OSG fork that includes DXTC commit
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#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 8) || defined(__APPLE__)
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static const bool DXTCSupported = true;
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#else
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static const bool DXTCSupported = false;
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#endif
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class MyGraphicsContext {
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public:
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@ -80,10 +89,8 @@ namespace
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osg::ref_ptr<osg::GraphicsContext> _gc;
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};
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osg::ref_ptr<osg::Image> decompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
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SDLUtil::SurfaceUniquePtr hardwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
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{
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// TODO: use software decompression once S3TC patent expires
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int width = source->s();
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int height = source->t();
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@ -132,17 +139,6 @@ namespace
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osg::ref_ptr<osg::Geometry> geom;
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#if defined(__APPLE__)
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// Extra flip needed on OS X systems due to a driver bug
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const char* envval = getenv("OPENMW_CURSOR_WORKAROUND");
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bool workaround = !envval || envval == std::string("1");
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std::string vendorString = (const char*)glGetString(GL_VENDOR);
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if (!envval)
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workaround = vendorString.find("Intel") != std::string::npos || vendorString.find("ATI") != std::string::npos || vendorString.find("AMD") != std::string::npos;
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if (workaround)
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geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,1,0), osg::Vec3(2,0,0), osg::Vec3(0,-2,0));
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else
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#endif
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geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
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geom->drawImplementation(renderInfo);
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@ -153,7 +149,52 @@ namespace
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source->releaseGLObjects();
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texture->releaseGLObjects();
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return resultImage;
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return SDLUtil::imageToSurface(resultImage, true);
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}
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SDLUtil::SurfaceUniquePtr softwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
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{
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int width = source->s();
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int height = source->t();
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bool useAlpha = source->isImageTranslucent();
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osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
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decompressedImage->setFileName(source->getFileName());
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decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
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for (int s=0; s<width; ++s)
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for (int t=0; t<height; ++t)
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decompressedImage->setColor(source->getColor(s,t,0), s,t,0);
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Uint32 redMask = 0x000000ff;
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Uint32 greenMask = 0x0000ff00;
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Uint32 blueMask = 0x00ff0000;
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Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
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SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(),
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width,
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height,
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decompressedImage->getPixelSizeInBits(),
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decompressedImage->getRowSizeInBytes(),
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redMask,
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greenMask,
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blueMask,
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alphaMask);
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SDL_Surface *targetSurface = SDL_CreateRGBSurface(0, width, height, 32, redMask, greenMask, blueMask, alphaMask);
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SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(targetSurface);
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SDL_RenderClear(renderer);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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SDL_Texture *cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
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SDL_RenderCopyEx(renderer, cursorTexture, NULL, NULL, -rotDegrees, NULL, SDL_FLIP_VERTICAL);
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SDL_DestroyTexture(cursorTexture);
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SDL_FreeSurface(cursorSurface);
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SDL_DestroyRenderer(renderer);
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return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
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}
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}
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@ -222,27 +263,30 @@ namespace SDLUtil
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void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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osg::ref_ptr<osg::Image> decompressed;
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if (mCursorMap.find(name) != mCursorMap.end())
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return;
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static bool forceSoftwareDecompression = (getenv("OPENMW_DECOMPRESS_TEXTURES") != 0);
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SurfaceUniquePtr (*decompressionFunction)(osg::ref_ptr<osg::Image>, float);
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if (forceSoftwareDecompression || CursorDecompression::DXTCSupported) {
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decompressionFunction = CursorDecompression::softwareDecompress;
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} else {
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decompressionFunction = CursorDecompression::hardwareDecompress;
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}
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try {
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decompressed = decompress(image, static_cast<float>(rotDegrees));
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auto surface = decompressionFunction(image, static_cast<float>(rotDegrees));
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//set the cursor and store it for later
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SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
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mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
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} catch (std::exception& e) {
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std::cerr << e.what() << std::endl;
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std::cerr <<"Using default cursor."<<std::endl;
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return;
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}
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SDL_Surface* surf = SDLUtil::imageToSurface(decompressed, true);
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//set the cursor and store it for later
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SDL_Cursor* curs = SDL_CreateColorCursor(surf, hotspot_x, hotspot_y);
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mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
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//clean up
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SDL_FreeSurface(surf);
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}
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}
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