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Make weapon health short unsigned (fixes #4435)
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@ -57,7 +57,7 @@ struct Weapon
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float mWeight;
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int mValue;
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short mType;
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short mHealth;
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unsigned short mHealth;
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float mSpeed, mReach;
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short mEnchant; // Enchantment points. The real value is mEnchant/10.f
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unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
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