mirror of
https://gitlab.com/OpenMW/openmw.git
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Testing
This commit is contained in:
commit
ee923e1abe
@ -7,6 +7,12 @@ IF (APPLE)
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk")
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ENDIF (APPLE)
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# Macros
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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include (OpenMWMacros)
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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@ -76,9 +82,6 @@ ELSE()
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message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
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ENDIF()
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# Add path for CMake scripts
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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# source directory: components
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set(COMP_DIR ${CMAKE_SOURCE_DIR}/components)
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@ -15,241 +15,54 @@ set(GAME_HEADER
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config.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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mwrender/renderingmanager.cpp
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mwrender/debugging.cpp
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mwrender/cellimp.cpp
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mwrender/interior.cpp
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mwrender/exterior.cpp
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mwrender/sky.cpp
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mwrender/player.cpp
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add_openmw_dir (mwrender
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rendering_manager mwscene cellimp interior exterior sky player
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)
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set(GAMEREND_HEADER
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mwrender/renderingmanager.hpp
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mwrender/cell.hpp
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mwrender/cellimp.hpp
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mwrender/debugging.hpp
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mwrender/interior.hpp
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mwrender/exterior.hpp
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mwrender/sky.hpp
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mwrender/player.hpp
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)
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source_group(apps\\openmw\\mwrender FILES ${GAMEREND} ${GAMEREND_HEADER})
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set(GAMEINPUT
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mwinput/inputmanager.cpp
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)
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set(GAMEINPUT_HEADER
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mwinput/inputmanager.hpp)
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source_group(apps\\openmw\\mwinput FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
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add_openmw_dir (mwinput
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inputmanager
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)
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set(GAMEGUI_HEADER
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mwgui/layouts.hpp
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mwgui/text_input.hpp
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mwgui/widgets.hpp
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mwgui/race.hpp
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mwgui/class.hpp
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mwgui/birth.hpp
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mwgui/review.hpp
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mwgui/window_manager.hpp
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mwgui/console.hpp
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mwgui/dialogue.hpp
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mwgui/dialogue_history.hpp
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mwgui/window_base.hpp
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mwgui/stats_window.hpp
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mwgui/messagebox.hpp
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)
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set(GAMEGUI
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mwgui/window_manager.cpp
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mwgui/layouts.cpp
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mwgui/console.cpp
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mwgui/text_input.cpp
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mwgui/widgets.cpp
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mwgui/race.cpp
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mwgui/birth.cpp
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mwgui/class.cpp
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mwgui/review.cpp
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mwgui/dialogue.cpp
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mwgui/dialogue_history.cpp
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mwgui/window_base.cpp
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mwgui/stats_window.cpp
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mwgui/messagebox.cpp
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)
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source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
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add_openmw_dir (mwgui
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layouts text_input widgets race class birth review window_manager console dialogue
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dialogue_history window_base stats_window messagebox
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)
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set(GAMEDIALOGUE_HEADER
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mwdialogue/dialoguemanager.hpp
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mwdialogue/journal.hpp
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mwdialogue/journalentry.hpp
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mwdialogue/quest.hpp
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mwdialogue/topic.hpp
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)
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set(GAMEDIALOGUE
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mwdialogue/dialoguemanager.cpp
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mwdialogue/journal.cpp
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mwdialogue/journalentry.cpp
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mwdialogue/quest.cpp
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mwdialogue/topic.cpp
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)
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source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE})
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add_openmw_dir (mwdialogue
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dialoguemanager journal journalentry quest topic
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)
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set(GAMESCRIPT
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mwscript/scriptmanager.cpp
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mwscript/compilercontext.cpp
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mwscript/interpretercontext.cpp
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mwscript/cellextensions.cpp
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mwscript/miscextensions.cpp
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mwscript/guiextensions.cpp
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mwscript/soundextensions.cpp
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mwscript/skyextensions.cpp
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mwscript/statsextensions.cpp
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mwscript/containerextensions.cpp
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mwscript/aiextensions.cpp
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mwscript/controlextensions.cpp
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mwscript/extensions.cpp
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mwscript/globalscripts.cpp
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mwscript/dialogueextensions.cpp
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add_openmw_dir (mwscript
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locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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)
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set(GAMESCRIPT_HEADER
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mwscript/locals.hpp
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mwscript/scriptmanager.hpp
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mwscript/compilercontext.hpp
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mwscript/interpretercontext.hpp
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mwscript/cellextensions.hpp
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mwscript/miscextensions.hpp
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mwscript/guiextensions.hpp
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mwscript/soundextensions.hpp
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mwscript/skyextensions.hpp
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mwscript/statsextensions.hpp
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mwscript/containerextensions.hpp
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mwscript/aiextensions.hpp
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mwscript/controlextensions.hpp
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mwscript/extensions.hpp
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mwscript/globalscripts.hpp
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mwscript/ref.hpp
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mwscript/dialogueextensions.hpp
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)
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source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
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set(GAMESOUND
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mwsound/soundmanager.cpp)
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set(GAMESOUND_HEADER
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mwsound/soundmanager.hpp)
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source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
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add_openmw_dir (mwsound
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soundmanager
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)
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set(GAMEWORLD
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mwworld/world.cpp
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mwworld/scene.cpp
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mwworld/physicssystem.cpp
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mwworld/globals.cpp
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mwworld/class.cpp
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mwworld/actionteleport.cpp
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mwworld/actiontalk.cpp
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mwworld/actiontake.cpp
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mwworld/containerutil.cpp
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mwworld/player.cpp
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mwworld/cells.cpp
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mwworld/localscripts.cpp
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add_openmw_dir (mwworld
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refdata world physicssystem scene environment globals class action nullaction actionteleport
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containerstore actiontalk actiontake containerstore manualref containerutil player cellfunctors
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cells localscripts
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)
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set(GAMEWORLD_HEADER
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mwworld/refdata.hpp
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mwworld/world.hpp
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mwworld/physicssystem.hpp
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mwworld/scene.hpp
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mwworld/environment.hpp
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mwworld/globals.hpp
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mwworld/class.hpp
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mwworld/action.hpp
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mwworld/nullaction.hpp
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mwworld/actionteleport.hpp
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mwworld/containerstore.hpp
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mwworld/actiontalk.hpp
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mwworld/actiontake.hpp
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mwworld/containerstore.hpp
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mwworld/manualref.hpp
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mwworld/containerutil.hpp
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mwworld/player.hpp
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mwworld/cellfunctors.hpp
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mwworld/cells.hpp
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mwworld/localscripts.hpp
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)
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source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
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set(GAMECLASS
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mwclass/classes.cpp
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mwclass/activator.cpp
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mwclass/creature.cpp
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mwclass/npc.cpp
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mwclass/weapon.cpp
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mwclass/armor.cpp
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mwclass/potion.cpp
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mwclass/apparatus.cpp
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mwclass/book.cpp
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mwclass/clothing.cpp
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mwclass/container.cpp
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mwclass/door.cpp
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mwclass/ingredient.cpp
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mwclass/creaturelevlist.cpp
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mwclass/itemlevlist.cpp
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mwclass/light.cpp
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mwclass/lockpick.cpp
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mwclass/misc.cpp
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mwclass/probe.cpp
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mwclass/repair.cpp
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mwclass/static.cpp
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
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)
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set(GAMECLASS_HEADER
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mwclass/classes.hpp
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mwclass/activator.hpp
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mwclass/creature.hpp
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mwclass/npc.hpp
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mwclass/weapon.hpp
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mwclass/armor.hpp
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mwclass/potion.hpp
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mwclass/apparatus.hpp
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mwclass/book.hpp
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mwclass/clothing.hpp
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mwclass/container.hpp
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mwclass/door.hpp
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mwclass/ingredient.hpp
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mwclass/creaturelevlist.hpp
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mwclass/itemlevlist.hpp
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mwclass/light.hpp
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mwclass/lockpick.hpp
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mwclass/misc.hpp
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mwclass/probe.hpp
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mwclass/repair.hpp
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mwclass/static.hpp
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mwclass/containerutil.hpp
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)
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source_group(apps\\openmw\\mwclass FILES ${GAMECLASS} ${GAMECLASS_HEADER})
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set(GAMEMECHANICS
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mwmechanics/mechanicsmanager.cpp
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mwmechanics/magiceffects.cpp
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)
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set(GAMEMECHANICS_HEADER
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mwmechanics/mechanicsmanager.hpp
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mwmechanics/stat.hpp
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mwmechanics/creaturestats.hpp
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mwmechanics/magiceffects.hpp
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mwmechanics/movement.hpp
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)
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source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
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set(OPENMW_CPP ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEGUI} ${GAMEWORLD}
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${GAMECLASS} ${GAMEMECHANICS} ${GAMEDIALOGUE}
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)
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set(OPENMW_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
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${GAMESOUND_HEADER} ${GAMEGUI_HEADER} ${GAMEWORLD_HEADER} ${GAMECLASS_HEADER}
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${GAMEMECHANICS_HEADER} ${GAMEDIALOG_HEADERUE}
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add_openmw_dir (mwmechanics
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mechanicsmanager stat creaturestats magiceffects movement
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)
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# Main executable
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add_executable(openmw
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${COMPONENTS} ${COMPONENTS_HEADER}
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${OPENMW_CPP} ${OPENMW_HEADER}
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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9
cmake/OpenMWMacros.cmake
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9
cmake/OpenMWMacros.cmake
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@ -0,0 +1,9 @@
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macro (add_openmw_dir dir)
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set (files)
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foreach (u ${ARGN})
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list (APPEND files "${dir}/${u}.*")
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list (APPEND OPENMW_FILES "${dir}/${u}")
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endforeach (u)
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source_group ("apps\\openmw\\${dir}" FILES ${files})
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endmacro (add_openmw_dir)
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