mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-29 22:20:33 +00:00
Make Per-Pixel Lighting option description a bit more neutral
This commit is contained in:
parent
a08ca11c34
commit
ee80f889b7
@ -23,9 +23,7 @@ force per pixel lighting
|
|||||||
|
|
||||||
Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
|
Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
|
||||||
Has no effect if the 'force shaders' option is false.
|
Has no effect if the 'force shaders' option is false.
|
||||||
Enabling per-pixel lighting results in visual differences to the original MW engine.
|
Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended.
|
||||||
It is not recommended to enable this option when using vanilla Morrowind files,
|
|
||||||
because certain lights in Morrowind rely on vertex lighting to look as intended.
|
|
||||||
Note that groundcover shaders ignore this setting.
|
Note that groundcover shaders ignore this setting.
|
||||||
|
|
||||||
clamp lighting
|
clamp lighting
|
||||||
|
@ -407,9 +407,8 @@ force shaders = false
|
|||||||
|
|
||||||
# Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
|
# Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
|
||||||
# Has no effect if the 'force shaders' option is false.
|
# Has no effect if the 'force shaders' option is false.
|
||||||
# Enabling per-pixel lighting can result in visual differences to the original MW engine. It is not
|
# Enabling per-pixel lighting can result in visual differences to the original MW engine as
|
||||||
# recommended to enable this option when using vanilla Morrowind files, because certain lights in Morrowind
|
# certain lights in Morrowind rely on vertex lighting to look as intended.
|
||||||
# rely on vertex lighting to look as intended.
|
|
||||||
force per pixel lighting = false
|
force per pixel lighting = false
|
||||||
|
|
||||||
# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
|
# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
|
||||||
|
Loading…
x
Reference in New Issue
Block a user