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Traverse child nodes of cell node in the editor (bug #4654)
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@ -128,6 +128,7 @@
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Bug #4644: %Name should be available for all actors, not just for NPCs
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Bug #4648: Hud thinks that throwing weapons have condition
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Bug #4649: Levelup fully restores health
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Bug #4654: Editor: UpdateVisitor does not initialize skeletons for animated objects
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Feature #912: Editor: Add missing icons to UniversalId tables
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Feature #1617: Editor: Enchantment effect record verifier
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Feature #1645: Casting effects from objects
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@ -47,6 +47,7 @@ namespace CSVRender
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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traverse(node, nv);
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CellNodeContainer* container = static_cast<CellNodeContainer*>(node->getUserData());
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container->getCell()->updateLand();
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}
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