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Removed debug output
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@ -435,7 +435,6 @@ namespace MWMechanics
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magnitude *= magnitudeMult;
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bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration) && effectIt->mDuration > 0;
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std::cout << (hasDuration == true ? "true" : "false") << std::endl;
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if (target.getClass().isActor() && hasDuration)
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{
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ActiveSpells::ActiveEffect effect;
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