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Support more NiPixelData formats (feature #6945)
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@ -5,6 +5,7 @@
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Bug #5057: Weapon swing sound plays at same pitch whether it hits or misses
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Bug #5129: Stuttering animation on Centurion Archer
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Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
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Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData
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0.48.0
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------
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@ -115,10 +115,11 @@ struct NiPixelData : public Record
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NIPXFMT_RGBA8,
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NIPXFMT_PAL8,
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NIPXFMT_PALA8,
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NIPXFMT_BGR8,
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NIPXFMT_BGRA8,
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NIPXFMT_DXT1,
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NIPXFMT_DXT3,
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NIPXFMT_DXT5,
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NIPXFMT_DXT5_ALT
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NIPXFMT_DXT5
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};
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Format fmt{NIPXFMT_RGB8};
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@ -1480,17 +1480,39 @@ namespace NifOsg
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{
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osg::ref_ptr<osg::Image> image (new osg::Image);
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// Pixel row alignment, defining it to be consistent with OSG DDS plugin
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int packing = 1;
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GLenum pixelformat = 0;
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switch (pixelData->fmt)
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{
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case Nif::NiPixelData::NIPXFMT_RGB8:
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case Nif::NiPixelData::NIPXFMT_PAL8:
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pixelformat = GL_RGB;
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break;
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case Nif::NiPixelData::NIPXFMT_RGBA8:
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case Nif::NiPixelData::NIPXFMT_PALA8:
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pixelformat = GL_RGBA;
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break;
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case Nif::NiPixelData::NIPXFMT_PAL8:
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case Nif::NiPixelData::NIPXFMT_PALA8:
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pixelformat = GL_RED; // Each color is defined by a byte.
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break;
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case Nif::NiPixelData::NIPXFMT_BGR8:
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pixelformat = GL_BGR;
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break;
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case Nif::NiPixelData::NIPXFMT_BGRA8:
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pixelformat = GL_BGRA;
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break;
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case Nif::NiPixelData::NIPXFMT_DXT1:
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pixelformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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packing = 2;
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break;
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case Nif::NiPixelData::NIPXFMT_DXT3:
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pixelformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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packing = 4;
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break;
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case Nif::NiPixelData::NIPXFMT_DXT5:
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pixelformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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packing = 4;
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break;
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default:
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Log(Debug::Info) << "Unhandled internal pixel format " << pixelData->fmt << " in " << mFilename;
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return nullptr;
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@ -1507,7 +1529,7 @@ namespace NifOsg
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{
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const Nif::NiPixelData::Mipmap& mip = pixelData->mipmaps[i];
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size_t mipSize = mip.height * mip.width * pixelData->bpp / 8;
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size_t mipSize = osg::Image::computeImageSizeInBytes(mip.width, mip.height, 1, pixelformat, GL_UNSIGNED_BYTE, packing);
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if (mipSize + mip.dataOffset > pixelData->data.size())
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{
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Log(Debug::Info) << "Internal texture's mipmap data out of bounds, ignoring texture";
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@ -1534,10 +1556,15 @@ namespace NifOsg
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{
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case Nif::NiPixelData::NIPXFMT_RGB8:
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case Nif::NiPixelData::NIPXFMT_RGBA8:
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case Nif::NiPixelData::NIPXFMT_BGR8:
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case Nif::NiPixelData::NIPXFMT_BGRA8:
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case Nif::NiPixelData::NIPXFMT_DXT1:
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case Nif::NiPixelData::NIPXFMT_DXT3:
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case Nif::NiPixelData::NIPXFMT_DXT5:
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{
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unsigned char* data = new unsigned char[pixels.size()];
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memcpy(data, pixels.data(), pixels.size());
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE, packing);
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break;
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}
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case Nif::NiPixelData::NIPXFMT_PAL8:
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@ -1548,6 +1575,7 @@ namespace NifOsg
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Log(Debug::Info) << "Palettized texture in " << mFilename << " is invalid, ignoring";
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return nullptr;
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}
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pixelformat = pixelData->fmt == Nif::NiPixelData::NIPXFMT_PAL8 ? GL_RGB : GL_RGBA;
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// We're going to convert the indices that pixel data contains
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// into real colors using the palette.
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const auto& palette = pixelData->palette->colors;
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@ -1559,7 +1587,9 @@ namespace NifOsg
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memcpy(pixel, &palette[index], sizeof(unsigned char) * numChannels);
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pixel += numChannels;
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}
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
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for (unsigned int& offset : mipmapVector)
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offset *= numChannels;
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE, packing);
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break;
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}
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default:
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