diff --git a/docs/source/reference/modding/custom-shader-effects.rst b/docs/source/reference/modding/custom-shader-effects.rst index a21afcc7bd..5e1b4f9e66 100644 --- a/docs/source/reference/modding/custom-shader-effects.rst +++ b/docs/source/reference/modding/custom-shader-effects.rst @@ -2,16 +2,16 @@ Custom Shader Effects ##################### OpenMW leverages the `NiStringExtraData` node to inject special shader flags and effects. -This nodes must have the prefix `omw:data` and have a valid JSON object that follows. +This node must have the prefix `omw:data` and have a valid JSON object that follows. .. note:: - This is a new feature to inject OpenMW specific effects. Only a single + This is a new feature to inject OpenMW-specific shader effects. Only a single effect is currently supported. By default, the shader effects will propogate - to all a nodes children. Other propogation modes and effects will come with + to all a node's children. Other propogation modes and effects will come with future releases. -See below to see the currently supported effects. +Look below to see the currently supported effects. Soft Effect ----------- @@ -23,7 +23,7 @@ planes for various effects like steam over a hotspring or low hanging fog for dungeons. To use this feature the :ref:`soft particles` setting must be enabled. -This settings can either be activated in the OpenMW launcher or changed in `settings.cfg`: +This setting can either be activated in the OpenMW launcher or changed in `settings.cfg`: ::