diff --git a/docs/source/reference/modding/custom-models/pipeline-blender-collada-animated-creature.rst b/docs/source/reference/modding/custom-models/pipeline-blender-collada-animated-creature.rst index 096af20932..f07ba7651a 100644 --- a/docs/source/reference/modding/custom-models/pipeline-blender-collada-animated-creature.rst +++ b/docs/source/reference/modding/custom-models/pipeline-blender-collada-animated-creature.rst @@ -184,17 +184,21 @@ The textkeys file is placed in the same folder as the model and matches the mode * ``meshes/land_racer.dae`` * ``meshes/land_racer.txt`` -While it's possible to write it by hand, OpenMW's Collada Exporter offers a -convenient option to export a textkeys file based on Blender's timeline markers -(not to be confused with pose markers which are contained per action). What you -need to do is create properly named timeline markers for each animation and -enable the ``Export Textkeys`` option in the exporter. +While it's possible to write textkeys by hand, OpenMW's COLLADA Exporter offers +a convenient option to export them based on Blender's pose markers. **Pose markers +are stored per action** and shouldn't be be confused with timeline markers which +are global to the Blender file. When actions are present in the NLA Editor as +strips, their containing pose markers will be used to write the textkeys. Any +frame offset and scaling of the strips is taken into account and affects the +final textkey values. Be sure to have ``Export Textkeys`` option enabled in +the exporter. + .. image:: https://gitlab.com/OpenMW/openmw-docs/-/raw/master/docs/source/reference/modding/custom-models/_static/landracer-textkey-markers.jpg :align: center -In the example of ``walkforward`` the timeline markers should be named -``walkforward: start`` and ``walkforward: stop``. +In the example of ``attack1`` action, it needs to contain pose markers named +``attack1: start`` at **frame 1** and ``attack1: stop`` at **frame 30**. Exporter Settings