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Merge remote branch 'scrawl/weather' into next
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commit
ed0fa255b0
@ -310,7 +310,10 @@ void RenderingManager::sunDisable()
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void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
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void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
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{
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{
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if (mSun) mSun->setDirection(Vector3(direction.x, -direction.z, direction.y));
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// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
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// then convert from MW to ogre coordinates (swap y,z and make y negative)
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if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
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mSkyManager->setSunDirection(direction);
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mSkyManager->setSunDirection(direction);
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}
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}
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@ -167,6 +167,8 @@ Moon::Moon( const String& textureName,
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"{ \n"
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"{ \n"
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" float4 tex = tex2D(texture, uv); \n"
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" float4 tex = tex2D(texture, uv); \n"
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" oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,diffuse.a); \n"
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" oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,diffuse.a); \n"
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" float bump = pow((1-diffuse.a),4); \n"
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" oColor.rgb += float3(bump, bump, bump)*0.5; \n"
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"}";
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"}";
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fshader->setSource(outStream2.str());
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fshader->setSource(outStream2.str());
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fshader->load();
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fshader->load();
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