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Merge branch 'fix_clang_format' into 'master'
Fix clang format See merge request OpenMW/openmw!2456
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commit
ec1929c0fd
@ -102,3 +102,4 @@ UseTab: Never
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StatementMacros:
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- META_Object
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- META_StateAttribute
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- META_Node
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@ -187,7 +187,7 @@ namespace MWRender
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META_Node(MWRender, CameraRelativeTransform)
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const osg::Vec3f& getLastViewPoint() const;
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const osg::Vec3f& getLastViewPoint() const;
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bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const override;
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@ -17,12 +17,12 @@ namespace NifOsg
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META_Node(NifOsg, MatrixTransform)
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// Hack: account for Transform differences between OSG and NIFs.
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// OSG uses a 4x4 matrix, NIF's use a 3x3 rotationScale, float scale, and vec3 position.
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// Decomposing the original components from the 4x4 matrix isn't possible, which causes
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// problems when a KeyframeController wants to change only one of these components. So
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// we store the scale and rotation components separately here.
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float mScale{ 0.f };
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// Hack: account for Transform differences between OSG and NIFs.
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// OSG uses a 4x4 matrix, NIF's use a 3x3 rotationScale, float scale, and vec3 position.
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// Decomposing the original components from the 4x4 matrix isn't possible, which causes
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// problems when a KeyframeController wants to change only one of these components. So
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// we store the scale and rotation components separately here.
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float mScale{ 0.f };
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Nif::Matrix3 mRotationScale;
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// Utility methods to transform the node and keep these components up-to-date.
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@ -126,7 +126,7 @@ namespace SceneUtil
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public:
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META_Node(SceneUtil, LightSource)
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LightSource();
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LightSource();
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LightSource(const LightSource& copy, const osg::CopyOp& copyop);
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@ -219,7 +219,7 @@ namespace SceneUtil
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META_Node(SceneUtil, LightManager)
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LightManager(bool ffp = true);
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LightManager(bool ffp = true);
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LightManager(const LightManager& copy, const osg::CopyOp& copyop);
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@ -24,7 +24,7 @@ namespace SceneUtil
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META_Node(SceneUtil, PositionAttitudeTransform)
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inline void setPosition(const osg::Vec3f& pos)
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inline void setPosition(const osg::Vec3f& pos)
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{
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_position = pos;
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dirtyBound();
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@ -37,8 +37,8 @@ namespace SceneUtil
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META_Node(SceneUtil, Skeleton)
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/// Retrieve a bone by name.
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Bone* getBone(const std::string& name);
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/// Retrieve a bone by name.
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Bone* getBone(const std::string& name);
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/// Request an update of bone matrices. May be a no-op if already updated in this frame.
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void updateBoneMatrices(unsigned int traversalNumber);
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