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Rename A_AlwaysRun to A_Run

Note that there is an "always run" key, but its functionality is handled by
A_ToggleWalk.
This commit is contained in:
Chris Robinson 2013-02-06 18:22:16 -08:00
parent a8f0ce43a5
commit ebc7bc9427

View File

@ -207,7 +207,7 @@ namespace MWInput
A_Journal, //Journal A_Journal, //Journal
A_Weapon, //Draw/Sheath weapon A_Weapon, //Draw/Sheath weapon
A_Spell, //Ready/Unready Casting A_Spell, //Ready/Unready Casting
A_AlwaysRun, //Toggle Always Run A_Run, //Run when held
A_CycleSpellLeft, //cycling through spells A_CycleSpellLeft, //cycling through spells
A_CycleSpellRight, A_CycleSpellRight,
A_CycleWeaponLeft,//Cycling through weapons A_CycleWeaponLeft,//Cycling through weapons
@ -239,8 +239,6 @@ namespace MWInput
A_ToggleHUD, A_ToggleHUD,
A_Run,
A_Last // Marker for the last item A_Last // Marker for the last item
}; };
}; };