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Rename A_AlwaysRun to A_Run
Note that there is an "always run" key, but its functionality is handled by A_ToggleWalk.
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@ -207,7 +207,7 @@ namespace MWInput
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A_Journal, //Journal
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A_Weapon, //Draw/Sheath weapon
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A_Spell, //Ready/Unready Casting
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A_AlwaysRun, //Toggle Always Run
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A_Run, //Run when held
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A_CycleSpellLeft, //cycling through spells
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A_CycleSpellRight,
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A_CycleWeaponLeft,//Cycling through weapons
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@ -239,8 +239,6 @@ namespace MWInput
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A_ToggleHUD,
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A_Run,
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A_Last // Marker for the last item
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};
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};
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