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Read bhkHingeConstraint
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parent
83be42893d
commit
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@ -180,6 +180,7 @@ namespace Nif
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{ "bhkRigidBody", &construct<bhkRigidBody, RC_bhkRigidBody> },
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{ "bhkRigidBodyT", &construct<bhkRigidBody, RC_bhkRigidBodyT> },
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{ "bhkRagdollConstraint", &construct<bhkRagdollConstraint, RC_bhkRagdollConstraint> },
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{ "bhkHingeConstraint", &construct<bhkHingeConstraint, RC_bhkHingeConstraint> },
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{ "BSLightingShaderProperty", &construct<BSLightingShaderProperty, RC_BSLightingShaderProperty> },
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{ "BSEffectShaderProperty", &construct<BSEffectShaderProperty, RC_BSEffectShaderProperty> },
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{ "NiSortAdjustNode", &construct<NiSortAdjustNode, RC_NiSortAdjustNode> },
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@ -284,6 +284,28 @@ namespace Nif
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mMotor.read(nif);
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}
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void bhkHingeConstraintCInfo::read(NIFStream* nif)
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{
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if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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{
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nif->read(mDataA.mPivot);
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nif->read(mDataA.mPerpAxis1);
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nif->read(mDataA.mPerpAxis2);
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nif->read(mDataB.mPivot);
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nif->read(mDataB.mAxis);
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}
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else
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{
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nif->read(mDataA.mAxis);
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nif->read(mDataA.mPerpAxis1);
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nif->read(mDataA.mPerpAxis2);
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nif->read(mDataA.mPivot);
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nif->read(mDataB.mAxis);
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nif->read(mDataB.mPerpAxis1);
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nif->read(mDataB.mPerpAxis2);
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nif->read(mDataB.mPivot);
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}
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}
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/// Record types
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void bhkCollisionObject::read(NIFStream* nif)
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@ -562,4 +584,10 @@ namespace Nif
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mConstraint.read(nif);
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}
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void bhkHingeConstraint::read(NIFStream* nif)
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{
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bhkConstraint::read(nif);
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mConstraint.read(nif);
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}
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} // Namespace
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@ -290,6 +290,20 @@ namespace Nif
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void read(NIFStream* nif);
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};
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struct bhkHingeConstraintCInfo
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{
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struct HingeData
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{
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osg::Vec4f mPivot;
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osg::Vec4f mAxis;
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osg::Vec4f mPerpAxis1;
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osg::Vec4f mPerpAxis2;
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};
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HingeData mDataA;
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HingeData mDataB;
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void read(NIFStream* nif);
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};
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/// Record types
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// Abstract Bethesda Havok object
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@ -526,5 +540,11 @@ namespace Nif
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void read(NIFStream* nif) override;
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};
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struct bhkHingeConstraint : public bhkConstraint
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{
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bhkHingeConstraintCInfo mConstraint;
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void read(NIFStream* nif) override;
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};
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} // Namespace
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#endif
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@ -146,6 +146,7 @@ namespace Nif
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RC_bhkRigidBody,
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RC_bhkRigidBodyT,
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RC_bhkRagdollConstraint,
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RC_bhkHingeConstraint,
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RC_BSLightingShaderProperty,
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RC_BSEffectShaderProperty,
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RC_NiClusterAccumulator,
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