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SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
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@ -37,7 +37,7 @@ namespace MWGui
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
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mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked);
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mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
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mCharacterSelection->eventComboAccept += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
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mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
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mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
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mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
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@ -113,7 +113,7 @@
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<State name="disabled" colour="0.70 0.57 0.33" shift="0"/>
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<State name="normal" colour="0.70 0.57 0.33" shift="0"/>
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<State name="highlighted" colour="0.85 0.76 0.60" shift="0"/>
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<State name="pushed" colour="0.33 0.38 0.67" shift="0"/>
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<State name="pushed" colour="1 1 1" shift="0"/>
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<State name="disabled_checked" colour="0.33 0.38 0.67" shift="0"/>
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<State name="normal_checked" colour="0.33 0.38 0.67" shift="0"/>
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<State name="highlighted_checked" colour="0.33 0.38 0.67" shift="0"/>
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